The thing I don't get is that a lot of their recent strategy seems to encourage people to get the older edition supplements:
- The campaign settings are being done as just 3 books plus a bunch of Dragon articles. That's just a high-level overview and weird patchworks of detail. That used to be no problem for me: just pick up the PDF's of the older Forgotten Realms stuff for fluff, and use the Dragon articles as guides on how to convert anything not covered in the 4E supplements. And it's better from their point of view too, since they don't need to spend as much work on filling in the details.
- The Dungeoncraft column in Dungeon talks about using older supplements for ideas all the time.
- There's a new column in Dragon that goes through the publication history of some concept from the earliest edition. For example, Acererak from Tomb of Horrors. Ok, we get stats for Acererak but not much more detail, but the accompanying article tells you exactly which adventures he appeared in and why they're significant, so you can just get the PDF of Tomb of Horrors and Return to the Tomb of Horrors and use the 4E stats for the final boss.
- The encounter and treasure balancing system makes it a lot easier to convert a module and have it work out at about the right level than it was in any previous edition.
It especially makes no sense to pull the old PDF's right when they added the D&D Alumni column to Dragon. That really makes me think they're coming back in another form (probably with more direct control by Wizards), or just that the left hand doesn't know what the right hand is doing. (Which is pretty probable too.)
Actually, offering the PDF's of just the products spotlighted in D&D Alumni, for a limited time and at a higher price, might be a better business model than "5 bucks for everything".