Vigilance said:And finally, I'd like to point out that the game gives us an ironclad way to see how much of HP are physical.
It's called the Con bonus.
At most, Con represents 40% of a fighter's HP, since a max Con fighter gets 40% more HP.
But that 18 Con fighter might still wind up with fewer HP than the 10 Con fighter who rolls really well on his HP.
Why is that?
Because HP don't represent the body.
WayneLigon said:"Democracy is the worst form of government, except for all those other forms that have been tried from time to time." -- Winston Churchhill. Same applies to the concept of hit points. It's a cludgy system with tons of silly special cases and places where it simply doesn't work right but it's still one of the simplest and most elegant systems we have for simulating heroic adventuring.
Sir Sebastian Hardin said:What??????????????
You mean that, if my wizard has 6 Constitution score: -2 penalty, he has no phisical part in his hit points?? He has no body, then? Further, he has -2 penalty... he has a negative body?
This is true. But they do mean some things more than others. I'm not going to go into the odds of wizards with those HP but we're talking .25 to the 10th(EDIT: I forgot the 1st level max HP, one is .25 to the 9th and the other is impossible)! The bell curve keeps that kind of luck in check. The fact is HP are modified by a die roll, con mod, and an odd bonus here and there (3.x of course). Many of the descriptions I've read make it almost seem that dex, at the very least, should also modify HP but as of now, it doesn't. Just con. Dex is not going to help you wade through that pool of lava or skip over it. Just con.Vigilance said:...
HP are an abstract concept. They don't mean any one thing.