Andor said:
If you encounter someone who thinks that by wiggling his fingers he can shoot balls of fire from his hands, you have in fact met a crazy person. His perceptions, have little to do with reality as you and I and the car he thinks he just blew up experience it.
Conversely if my PC encouters a group of NPCs with a problem and says "Well why don't you just do blah, that always works for me." only to have the NPCs say "Yeah but that only works for you, we couldn't do that even if Smaug and Santa Claus got out and pushed." then my character is going to start to have serious doubts about his own sanity. Did he actually slay the dragon of blackrock or is he giggling to himself in a straightjacket somewhere? Am I playing this character, or merely describing his hallucinations?
Do you see? If PC and NPCs visibly operate under different rules, it produces a cognitive dissonance that shatters my suspension of disbelief and reduces my enjoyment in the game. :\
There is *nothing* that we are aware of that prevents an NPC from accessing a PC's abilities. At all. Ever.
Its simply a matter of statting an NPC to have that ability. Which is completely up tho the DM.
There is no reason a DM cannot stat an NPC with PC Classes.
It is simplt acknowledge there are better methods, for throw-away characters, than a full stat block, and as opposed to simple experience, there are now guidelines and rules on doing this.
Equally, NPC abilties are perfectly suited to give DM's the ability to quickly, and with a solid degree of balance, expand the powers available to the PCS.
People, on this forum, some of them in particular, have this truly bizzare idea that the DND ruleset is self-contained.
Only one part of DND has ever been designed to be self-referential and self-contained, and that is the basic conflict resolution systems. 4e, IMO, is the first edition of the game to actually come close to realising that goal.
Everything else is left to the DM, AS IT SHOULD BE.
This isn't heroquest. Its not trying to be. It *can* be, if you want it to, be no more than a board-game. That's all the ruleset needs to be. That's the part that is simply too hard for most groups to establish and create.
If the new rules give guidelines to other parts of world creation, like the DMG has previously, (And there is every reason to believe there is even more of a focus on this) then that is fantastic.