How Does "The Rules Aren't Physics" Fix Anything?


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xechnao said:
To find out if or how we can succeed in this?
Andor has already admitted that thinking is causing him pain. Therefore, to succeed at having fun and not having pain, he simply has to stop thinking.
 

Mourn said:
Success in regards to a game is meaningless if enjoyment is lacking.

I was talking about success in enjoyment. It is not guaranteed. Some people are not convinced by some games and perhaps never will. Yet they might succeed (enjoying themselves) in some others.
 

hong said:
Andor has already admitted that thinking is causing him pain. Therefore, to succeed at having fun and not having pain, he simply has to stop thinking.

But thinking is a method that it may lead to new ideas and thus perhaps the solutions one needs to find. So, some humans may have more success to arrive to their aim by thinking rather than faith and the fact is that they are completely aware of this (thus Andor's claim of thinking being fun to him).
 

robertliguori said:
Yes, that's true in our world. In our world, a man in a nightdress flinging sulphrous bat poo at you is not a deadly threat, human-shaped creatures taller than about eight feet start suffering from massive health problems, and dragons can't breathe fire and don't fly.

In D&D, these facts, like the absence of an absolute standard worth, are true. In D&D, they aren't. Items intrinsically have a price, and a number of metaphysical effects in the game world are dependent on them. 5000 gp worth of diamonds is an absolute amount of diamond, totally independant of what any or all people are willing to pay for diamonds. It's a term-of-art thing.

Yes.. and under the terms that it is true in DND, those diamonds will be available anywere the population can support a max price of 5000g.
 
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VannATLC said:
Yes.. and under the terms that it is true in DND, those diamonds will be available anywere the population can support a max price of 5000g.

Oh, yes. Most people either turn their D&D worlds into full-on dungeonpunk worlds that bear no resemblance to any genre but high-level D&D, or treat the expected wealth and leveled NPC by community charts the same way they do cleave and the bag of rats. The rules produce bad results, so they're axed and better rules are substituted.
 

xechnao said:
But thinking is a method that it may lead to new ideas and thus perhaps the solutions one needs to find.

And indeed, many people have suggested ideas and solutions to the problems mentioned. Unfortunately, all the thinking that has gone on does not appear to have facilitated the acceptance of these ideas and solutions. The answer, therefore, is to stop thinking.

So, some humans may have more success to arrive to their aim by thinking rather than faith and the fact is that they are completely aware of this (thus Andor's claim of thinking being fun to him).

And if it is fun, he will no longer be having pain. The solution to this conundrum is obvious.
 

robertliguori said:
Oh, yes. Most people either turn their D&D worlds into full-on dungeonpunk worlds that bear no resemblance to any genre but high-level D&D, or treat the expected wealth and leveled NPC by community charts the same way they do cleave and the bag of rats. The rules produce bad results, so they're axed and better rules are substituted.

I guess you could almost say that... the rules... should not be treated like the physics... of... nah, I almost had a good thought, but I lost it.
 

hong said:
And indeed, many people have suggested ideas and solutions to the problems mentioned. Unfortunately, all the thinking that has gone on does not appear to have facilitated the acceptance of these ideas and solutions. The answer, therefore, is to stop thinking.

You presume that the objective of these debates is to facilitate the conception and adoption of solutions. This is, of course, entirely false. Most of the posters have already hashed and rehashed all the ideas under discussion. The objective of these debates is the thrill of rhetorical cut and parry, interspersed with the occasional verbal blow to the head.
 

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