Mourn said:If it isn't, then it should be, because otherwise, what's the point?
To find out if or how we can succeed in this?
Mourn said:If it isn't, then it should be, because otherwise, what's the point?
xechnao said:To find out if or how we can succeed in this?
Andor has already admitted that thinking is causing him pain. Therefore, to succeed at having fun and not having pain, he simply has to stop thinking.xechnao said:To find out if or how we can succeed in this?
Mourn said:Success in regards to a game is meaningless if enjoyment is lacking.
hong said:Andor has already admitted that thinking is causing him pain. Therefore, to succeed at having fun and not having pain, he simply has to stop thinking.
robertliguori said:Yes, that's true in our world. In our world, a man in a nightdress flinging sulphrous bat poo at you is not a deadly threat, human-shaped creatures taller than about eight feet start suffering from massive health problems, and dragons can't breathe fire and don't fly.
In D&D, these facts, like the absence of an absolute standard worth, are true. In D&D, they aren't. Items intrinsically have a price, and a number of metaphysical effects in the game world are dependent on them. 5000 gp worth of diamonds is an absolute amount of diamond, totally independant of what any or all people are willing to pay for diamonds. It's a term-of-art thing.
VannATLC said:Yes.. and under the terms that it is true in DND, those diamonds will be available anywere the population can support a max price of 5000g.
xechnao said:But thinking is a method that it may lead to new ideas and thus perhaps the solutions one needs to find.
So, some humans may have more success to arrive to their aim by thinking rather than faith and the fact is that they are completely aware of this (thus Andor's claim of thinking being fun to him).
robertliguori said:Oh, yes. Most people either turn their D&D worlds into full-on dungeonpunk worlds that bear no resemblance to any genre but high-level D&D, or treat the expected wealth and leveled NPC by community charts the same way they do cleave and the bag of rats. The rules produce bad results, so they're axed and better rules are substituted.
hong said:And indeed, many people have suggested ideas and solutions to the problems mentioned. Unfortunately, all the thinking that has gone on does not appear to have facilitated the acceptance of these ideas and solutions. The answer, therefore, is to stop thinking.