IceFractal said:
But how does that actually solve anything?
In and of its self, it does not. But what it does make life a whole lot easier for the designers.
3rd edition ended up having a bunch of rules that end up causing more problems than they were worth as a result of trying to be simulationist. There are instances where leaning towards simulation help (such as diagonal movement and the confirm roll for criticals vs very high AC opponents in my opinion). But there are more instances where simulationist rules were not such a great plan.
- Poison doing ability damage causes poisons to be much more dangerous than they need to be.
- Grappling giving a size bonus meant that large creatures would nearly always succeed on grapple checks since they would also have very high strength values and a CR appropriate Bab.
- Ability bonuses being tied into so many different things that changing a score via a buff or a poison / ability drain would require a bunch of recalculation.
- Monsters playing by exactly the same rules would often result in more book keeping than would be ideal.
- Monsters getting abilities that make sense flavor wise but are meaningless in actual game play.
- A skill system that guaranteed it would be impossible to have a skill based challenge that would be reasonable for everyone in the party to have to attempt.
- The implementation of Disarm / Sunder / BullRush essentially being crappy.
- Mounted combat that leads to a 'kill the horse' strategy always being the best.
While I am not sure if it would show up in 4th edition, what harm would there be in making it so that the players mount would be guaranteed to survive within reason? As a player, if I put a bunch of effort into mounted combat, I would like to have the horse survive a 10th level Fireball.
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