Kzach said:It fixes things by separating the retards from the roleplayers.
You are stringing two different points together as though they are related, then claiming confusion. I would say that is disingenuous.Rex Blunder said:So I'm confused. Are you saying that the raise dead rules have changed from 3e, or not?
Neither edition of the 3.x PHB says anything about the 'Raven Queen'.Kordeth said:Raise dead isn't healing. It's a powerful ritual in which you contact the Raven Queen and entreat her to return the soul of one who has fallen. The Queen of the Dead does not grant this favor lightly--only those who have a great destiny before them left unfulfilled will be returned from her halls, and only the greatest of heroes can even ask for such a favor.
I imagine, depending on the Raven Queen's fluff and how it relates to undead, you could spin off an interesting in-world explanation by saying that those with unfulfilled destinies are allowed to be raised because the alternative is a vengeful revenant or restless spectre.
In what way?Thyrwyn said:The effect on the rules implementation may not be any diferent, but from the standpoint of consistent storytelling & world building, the effect is quite significant.
Storm-Bringer said:As opposed to poisons that arent' very dangerous at all? I mean, of the poisonous substances in the world, a good many of them are simply lethal. No saving throw. Certain spider poison will cause necrosis of tissues for months or years after the initial bite.
Storm-Bringer said:So, an Ancient Dragon should have roughly the same chance to grapple as a Kobold?
Storm-Bringer said:Only when you used them. I understand 4e has a crapload of overlapping auras and such that need to be adjusted and re-calculated during combat. Much higher handle time.
Storm-Bringer said:DMs who are forced at gunpoint to stat out every goblin child in the game world will be faced with a great deal of bookkeeping. DMs who wisely stat out major NPCs only will not have a substantial task ahead of them.
Storm-Bringer said:Such as?
Storm-Bringer said:How is that bad? Is Rope Use really applicable when negotiating with a sphinx? Will Diplomacy really help you detect a trap better?
Storm-Bringer said:In your estimation. Much like Grapple, some have problems, others don't.
Storm-Bringer said:Which, historically, was the best strategy. How is this a problem?
Because that isn't a 'mount', that is an M-1 Abrams Main Battle Tank. You don't sound like you want a reasonable chance of a mount surviving, you want Geico for your horse. If you don't want to lose a horse in combat, tie it up back and the camp and hike over to the battle.
Storm-Bringer said:Neither edition of the 3.x PHB says anything about the 'Raven Queen'.
senna said:Half of the spell-likes of any outsider!
Storm-Bringer said:The first point is, why is healing different than raise dead for NPCs? Can I apply successive healing spells to an NPC to bring them back up to full hit points? Does it work when they are at zero? Or negatives?
Storm-Bringer said:Does the DM let the entire mission fail because the NPC dies without an 'epic destiny' to allow them to be raised? Or does mission failure count as a 'destiny' for that NPC?
Storm-Bringer said:More importantly, how is that different than how it was handled in 3.x? I hear all kinds of people talking about how NPCs can be raised by high level clerics, but no talk of DMs simply saying "No, they can't be raised". I didn't seem to have a problem with NPCs getting raised behind my back when I was DMing.
It looks like the third heart of the problem is your willful misinterpretation.Rex Blunder said:I am so confused now!
First you said that lack of NPC healing was the heart of the problem with 4e, then that turned out to be wrong.
Then you agreed to move the argument to the way 4e handles Raise Dead, but twice now you've said that Raise Dead hasn't changed since 3e.
So what's the new, improved heart of the problem? (This will be the third heart.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.