danzig138
Explorer
Zen master you ain't. But at least now I've figured out how you got such a high post count.hong said:And when you divest of yourself of that need, you will no longer have such problems.
Zen master you ain't. But at least now I've figured out how you got such a high post count.hong said:And when you divest of yourself of that need, you will no longer have such problems.
danzig138 said:Zen master you ain't.
But at least now I've figured out how you got such a high post count.
You really need to have that explicitly stated in the DMG?Lanefan said:CRUNCH: A sentence in the DMG "Assume gravity works much the same in the game world as it does on Earth."
Simple. Seamless. No headaches.
I'm comparing them to their 1e versions.AZRogue said:PCs can only be considered to be heroes-from-the-start if you compare them to their 3E versions, which isn't a good comparison, since they'll be living in a world populated by other 4E creations.
Yes, as it's exactly the sort of thing that discussions like this revolve around: do the rules as written support believability. Even something as simple as that one statement gets the point across that things are intended to be believable, and that the game world *does* have internal physics and the DM had better keep this in mind. (what I'd really like to see in the DMG is some brief discussion of the physics of magic, it'd save a lot of arguments; but I'm not holding my breath) Even more useful would be some discussion in the DMG on how to usefully alter fundamental physics and keep things consistent/believable...for example, half-strength gravity, planets orbiting each other at real-world impossibly close range, removal of magnetic forces, etc.essenbee said:You really need to have that explicitly stated in the DMG?![]()
Personally I'd be horrified if such things filled out the pages of the new DMG, but thats just me I guess.Lanefan said:Yes, as it's exactly the sort of thing that discussions like this revolve around: do the rules as written support believability. Even something as simple as that one statement gets the point across that things are intended to be believable, and that the game world *does* have internal physics and the DM had better keep this in mind. (what I'd really like to see in the DMG is some brief discussion of the physics of magic, it'd save a lot of arguments; but I'm not holding my breath) Even more useful would be some discussion in the DMG on how to usefully alter fundamental physics and keep things consistent/believable...for example, half-strength gravity, planets orbiting each other at real-world impossibly close range, removal of magnetic forces, etc.
Lanefan
Lanefan said:Yes, as it's exactly the sort of thing that discussions like this revolve around: do the rules as written support believability. Even something as simple as that one statement gets the point across that things are intended to be believable, and that the game world *does* have internal physics and the DM had better keep this in mind.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.