Xyl
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In 4e, they replaced the reading comprehension class with a paragon path.Andor said:I think this entire board needs to take a remedial reading comprehension class.![]()
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In 4e, they replaced the reading comprehension class with a paragon path.Andor said:I think this entire board needs to take a remedial reading comprehension class.![]()
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Some people like a realistic game, and that's cool.
Other people like a completely unrealistic game, and that's cool too.
Almost everyone likes a mix of both, and it's still cool.
Hussar said:Could you be more specific?
Andor said:Hussar said:In other words, you are using your personal preferences to say that 4e is a bad game instead of trying to judge it based on whether or not it achieves its stated goals - faster gameplay, easier on the DM, etc.
You're saying that because it breaks with simulationism, it's a failure.
Now you could argue that earlier editions did better model reality and thus appealed to a more simulationist bent.
Nng. Would you care to show me where I ever said any of these things?
Hussar said:All I see is you and Derren endlessly repeating the mantra that rules MUST EQUAL physics or the game is completely ruined and unbelievable.
This has been proven to be false since numerous systems, particularly rules lite systems, obviously don't follow this pattern.
Believe what you like, I won't mind.Stogoe said:How can we believe that you really mean this when you have categorically refused to admit that viewpoints other than your own are valid?
Andor said:Good lord. This thread is almost entirely people talking past each other. There are a dozen examples of people saying "No you're wrong! It works in exactly the way you described with slightly different phraseology!"
People keep attacking points that nobody made, and refuting playstyles that no one claimed.
I think this entire board needs to take a remedial reading comprehension class.![]()
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"Suddenly, for no apparent reason, the world explodes."Most FiTM action resolution systems require the player to narrate the action so as to explain the outcome. Thus, winning a conflict would not cause things to happen for no ingame reason. The player's narration would explain what the reason is.
All 1s = 10 hp. Not enough to kill a 1st-level fighter.
Professor Phobos said:Could you be more specific?
Also, I don't think you've really answered the question. Do the game rules have to cover the totality of game world interaction, or can they focus on a specific kind of interaction? I'm not talking about specific sub-systems, I'm talking about the rules as a whole.
Andor said:When I say the rules are the physics of the game world I do NOT mean to say that the rules must cover the entirety of what is physically/magically/socially possible in the game world. Nor do I mean that they must attempt to model the physics of our world.
What I do mean is this: The rules are the lens through which we view aspects of that game world.
Therefore a rule that clearly and correctly portrays an aspect of the world to the players is a good rule. A rule that misleads or confuses the player as to what is or is not taking place in the world is a poor rule.
My problem btw is not with large HP totals, but with GMs who expect my characters to act as though they do not know that they have a lot of hit points. To my mind expecting a character to go toe to toe with a giant swinging blows that could crush a car and somehow not know he is tough after taking a few of those blows is laughable.
Andor said:T
For example: In 3e a normal melee attack adds the Str mod to damage. This lets the player know that a strong foe hits harder than a weak one and his character can guess that someone bulked out like a pro-wrestler is probably a bigger threat in melee that one who looks like Don knotts.
if I wanted to read I wouldn't be on the internets! I came here to pontificate pointlessly and chew bubble gum. And I'm all out of bubble gum.Andor said:Good lord. This thread is almost entirely people talking past each other. There are a dozen examples of people saying "No you're wrong! It works in exactly the way you described with slightly different phraseology!"
People keep attacking points that nobody made, and refuteing playstyles that no one claimed.
I think this entire board needs to take a remedial reading comprehension class.![]()
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.