Olive
Explorer
I'm going to wind up my D&D campaign at the end of the year, and I'm thinking I'm going to run a d20 Future game.
D&D comes with it's own set of preconceptions, and while lots of people mess around with those, they're still there.
Sci-fi gaming is much more wide open, and the authors of D20 future certainly did their best to not impose any preconcieved ideas of what a sci-fi game should be about onto the rules they provided.
This also means more work for me, but I'm interested in what other people would like if they were playing in a sci-fi game.
My main influences are the novels of Iain M Banks and Ken MacLeod, movies like Bladerunner and Aliens, the fluff of the Warhammer 40,000 game world, and the TV show Firefly. Diverse enough for ya?
The game I'm planning will probably only have humans (no aliens, but possible some moreaus), along with no FX (except possibly some psychic stuff either from CoC d20 or the GR Pychic's Handbook). I'm thinking it will be basically PL7, with no FTL drives, but a network of jump gates to get around.
In other rules stuff I'll probably use armour as DR, and sanity (there's no aliens, but I'd like to run a game where seeing a dead body has some effect!)
I'm still tossing up a few more elements - will the PCs start on a planet or a space station? Will there be one large government (say like in Firefly) or competing ones (a space empire, at odds with a communist galactic federation perhaps)? One idea I had involved the PCs getting hired onto a ship, working as salvagers and the like for a nasty boss.
So, does this all sound good? What elements would you need in your sci-fi game for it to appeal?
D&D comes with it's own set of preconceptions, and while lots of people mess around with those, they're still there.
Sci-fi gaming is much more wide open, and the authors of D20 future certainly did their best to not impose any preconcieved ideas of what a sci-fi game should be about onto the rules they provided.
This also means more work for me, but I'm interested in what other people would like if they were playing in a sci-fi game.
My main influences are the novels of Iain M Banks and Ken MacLeod, movies like Bladerunner and Aliens, the fluff of the Warhammer 40,000 game world, and the TV show Firefly. Diverse enough for ya?
The game I'm planning will probably only have humans (no aliens, but possible some moreaus), along with no FX (except possibly some psychic stuff either from CoC d20 or the GR Pychic's Handbook). I'm thinking it will be basically PL7, with no FTL drives, but a network of jump gates to get around.
In other rules stuff I'll probably use armour as DR, and sanity (there's no aliens, but I'd like to run a game where seeing a dead body has some effect!)
I'm still tossing up a few more elements - will the PCs start on a planet or a space station? Will there be one large government (say like in Firefly) or competing ones (a space empire, at odds with a communist galactic federation perhaps)? One idea I had involved the PCs getting hired onto a ship, working as salvagers and the like for a nasty boss.
So, does this all sound good? What elements would you need in your sci-fi game for it to appeal?