The Grackle
First Post
Personally, I've always wanted to play a (relatively) hard sci-fi- no artificial gravity on the ships, very little ship-to-ship combat, only humans,etc. Kind of a Stanislaw Lem, Tales of the Pilot Pirx setting.
None of my players were ever been interested, though.
You should ask your players what their favorite sci-fi books are. There's such a wide range, it's going to be hard to focus on what you want.
Start w/the jump-gates. Who controls them? How do they work? Are they remnants of an ancient race (Fading Suns), or man-made? How do they link together? Do they create trade routes, borders, hot spots?
None of my players were ever been interested, though.

You should ask your players what their favorite sci-fi books are. There's such a wide range, it's going to be hard to focus on what you want.
Start w/the jump-gates. Who controls them? How do they work? Are they remnants of an ancient race (Fading Suns), or man-made? How do they link together? Do they create trade routes, borders, hot spots?