Another thought came to me on the Familiars thread: How easy do you find it to run NPC party members?
They could be a familiar, an intelligent sword, or a real human (or demihuman) accompanying the group.
It's never been something I've been really happy with. Either they turn into the "DM's Mouthpiece", or they get forgotten about and only act halfway through a combat to heal someone...
Oh, and intelligent weapons and familiars! I keep forgetting they're there.
There was a time after reading Jennifer Roberson's Chronicles of the Cheysuli that I thought it'd be fun to give two of the PCs intelligent, telepathic bond-animals (lir). This was back in the early 90s. A few sessions later, I remembered about them again - we had all forgotten about them.
Am I alone in this inability to keep relevant NPCs in a group for more than (say) 5 minutes or so?
Cheers!
They could be a familiar, an intelligent sword, or a real human (or demihuman) accompanying the group.
It's never been something I've been really happy with. Either they turn into the "DM's Mouthpiece", or they get forgotten about and only act halfway through a combat to heal someone...
Oh, and intelligent weapons and familiars! I keep forgetting they're there.
There was a time after reading Jennifer Roberson's Chronicles of the Cheysuli that I thought it'd be fun to give two of the PCs intelligent, telepathic bond-animals (lir). This was back in the early 90s. A few sessions later, I remembered about them again - we had all forgotten about them.
Am I alone in this inability to keep relevant NPCs in a group for more than (say) 5 minutes or so?
Cheers!