Bront
The man with the probe
What I mean by this:
Is the question "Is the Door Locked" acceptable? Or do you want someone to specificly say "I'm going to check and see if the door is locked" or even get into detail about how?
Do you wait for people to give you exact ideas of where they're going and what they're doing (as in "Bront heads for the nearest exit")? Or is implying it by what they say ok (having said goodbye to the inkeeper, Bront is obviously leaving now)?
How much detail do you require from your players before you determine their actions? How much detail do you want to have to give as a player? How much detail do you want from your GM? How is this different in a play by post/e-mail game vs a face to face game? Particularly, how do you temper when to move on in a scene?
I ask because I've had issues in some PbP games where I've been waiting on details from players who conversely think they're waiting on me to continue on, and it has disrupted play. I personaly prefer to get a lot of detail from my players about what they're doing, or even a hierarchy of "if this then that" statements so I don't have to force things on or assume any actions by players.
On the other end, I like a GM who is good about the details I give, and wants as much detail as possable to understand my actions to their full extent. I don't want a GM misunderstanding my intent, as that can result in bad experiences and also degrade the required trust in a GM to Player relationship.
Is the question "Is the Door Locked" acceptable? Or do you want someone to specificly say "I'm going to check and see if the door is locked" or even get into detail about how?
Do you wait for people to give you exact ideas of where they're going and what they're doing (as in "Bront heads for the nearest exit")? Or is implying it by what they say ok (having said goodbye to the inkeeper, Bront is obviously leaving now)?
How much detail do you require from your players before you determine their actions? How much detail do you want to have to give as a player? How much detail do you want from your GM? How is this different in a play by post/e-mail game vs a face to face game? Particularly, how do you temper when to move on in a scene?
I ask because I've had issues in some PbP games where I've been waiting on details from players who conversely think they're waiting on me to continue on, and it has disrupted play. I personaly prefer to get a lot of detail from my players about what they're doing, or even a hierarchy of "if this then that" statements so I don't have to force things on or assume any actions by players.
On the other end, I like a GM who is good about the details I give, and wants as much detail as possable to understand my actions to their full extent. I don't want a GM misunderstanding my intent, as that can result in bad experiences and also degrade the required trust in a GM to Player relationship.