thanson02
Explorer
Nice. Any chance giving us a peek inside your "definitely NOT 4.5 Edition due to licensing reasons" documents? (The utility-skill power approach sounds intriguing.)
Actually that wasn't my idea. I am on a web group called 4Enclave and one of the folks brought it up as a option in one of our discussions. It made sense, especially after PH3 came out with Skill Powers. The nice thing about going that way is that you can cut down the system bloat and open up options for players that is based on Skill Training, which is a big thing in 4E compared to the focus on proficiency bonuses or the point system for skills/proficiencies that you see in earlier versions of the game. Besides, what I am thinking would cause a major rework of the classes and I would need time to do so, which I have not had time to do so far.
As for a sneak peak, the only thing I have written up is my "Fundamentals in 4E Magic" that I use in my games. It has a ton of examples and guidelines for examples of sacred incenses, alchemical reagents, mystic salves, ect, as well as a clear cut explanation on what is going on with the 4E magic system and how it works. But keep in mind, it is my understanding of the flavor of magic within the core books. Not sure about the rules in publishing homebrew stuff on this forum yet. If it is not a issue, I will be more then happy to share.