Some people have died falling 5 feet. Some have survived falling 5 miles. It's tough to put a rule in effect that takes every possible variable into account.
I do like the legendary, secret EGG rule (
cumulative d6 per 10 feet). It makes falling from height far more dangerous (as it should be).
Feet / Damage
10 = 1d6
20 = 3d6
30 = 6d6
40 = 10d6
50 = 15d6
60 = 21d6
70 = 28d6
80 = 36d6
90 = 45d6
100 = 55d6
But someone recently posted a nice variant (I believe from an old Dragon Mag).
Simply, you take the
maximum possible damage that can be done from a particular fall and roll it on the least number of dice possible. This provides a few interesting quirks.
First, it removes the dreaded bell curve associated with rolling lots o' dice. This puts more uncertainty back into it. If your 150 HP fighter is chancing an 80 foot fall, what makes for a more edge-of-your-seat risk, 36d6 or 2d%+2d8?

Not to mention it provides for that insance where someone survives a fall from great height because of a lucky roll.
Second, it makes rolling much quicker and easier. Who really wants to roll and add up
all those d6s anyway? This isn't Champions, fer cryin' out loud.
So now you get the following (with my slightly rounded off preferences in parenthesis)...
Feet / Damage
10 = 1d6
20 = 1d10+1d8 (2d10)
30 = 3d12
40 = 3d20
50 = 4d20+1d10 (an even d100

)
60 = 1d%+1d20+1d6 (1d%+2d12)
70 = 1d%+3d20+1d8 (1d%+6d12)
80 = 2d%+2d8 (2d%+1d20)
90 = 2d%+3d20+1d10 (2d%+4d20)
100 = 3d%+1d20+1d10 (3d%+2d20)
I kinda prefer to round up more as I get into higher distances for really only one reason... 'cause I like it!
