Voadam
Legend
It also changes the flavor for 90% of the classes, thinking of paladins and monks in particular.Another conceit of the setting idea is that all magic is believed to come from Lovecraftian-elder-god-style monstrosities - magic is feared and distrusted even moreso than it is (or should be) in most settings.
It's an idea I like but is on the chopping block; it has the real potential to derail the whole setting from a playability perspective. After all, it isn't exactly fun to play a character nobody trusts, even if the player "knew what they were signing up for" going into the role.