How fast can a character dig?

argo

First Post
I need some rules for how fast a character can dig (say a pit) but I can't seem to find any official rule for this. Have I overlooked something? An obscure refrence in the DMG I am forgetting? Note that I am talking about mundane means of digging (pick and shovel) not magical.


If there is no official rule then what would you folk suggest? I am thinking that, assuming the use of apropriate tools, a medium character could move a 5ft cube of earth in 1hr. Half the time if the earth is soft or loose and double the time if it is hard or rocky. Meanwhile a medium character could move a 5ft cube of rock in 4 hours. Treat the effort of digging as a forced march (8 hours labor then Con checks).
 

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There's a rule in the DMG for clearing rubble after a cave-in (lift over head per minute, or twice that with implements?), but no rules for digging that I recall.
 

Yes I remember that but that rule seems aimed at clearing rubble. ie: grabbing a loose rock and tossing it aside. I want rules for digging a hole in the ground and the rule for cave-ins seems to give a result way too fast for breaking new ground.

Thanks for the response though. :)
 

five foot cube ?= two foxholes

argo said:
I need some rules for how fast a character can dig [....] Note that I am talking about mundane means of digging (pick and shovel) not magical.

If there is no official rule then what would you folk suggest? I am thinking that, assuming the use of apropriate tools, a medium character could move a 5ft cube of earth in 1hr. Half the time if the earth is soft or loose and double the time if it is hard or rocky. Meanwhile a medium character could move a 5ft cube of rock in 4 hours. Treat the effort of digging as a forced march (8 hours labor then Con checks).

Too generous. A five foot cube is basically equal to two foxholes, each for two soldiers. It's been too long since I left the military, but I'd guess that with good soil, and not caring about getting the sides even, two people could do it in one hour by taking turns.

Rock, unless it's soft, crumbly sandstone or something similar, is going to take MUCH longer, and specialized tools. For soft stone, a pick will work fine, but for something like granite, you want to hammer in a 'drill' (actually a specialized spike).

There's a reason large-scale digging into granite was very rare before modern explosives. And remember all those cathedrals that took 100+ years to build?

I'd probably allow two people, taking turns, to remove a five foot cube of sandstone, shale, slate, etc in four hours. Two hours for sandstone. But granite? I'd say that's a ten hour work day with the proper tools.

I hope the PCs have a 3rd level Druid. (Soften Earth and Stone?)

Some of the worst digging I ever did in the US army was ordinary dirt ... with LOTS of hard round rocks ranging up to the size of my head. (This was barely south of the DMZ in Korea.) Because the rocks were rounded, the tools I was using wouldn't catch under the rocks very well to lift them out.

BTW, if two diggers are sharing one hole, unless it's a big hole they'll be able to dig much faster if they take turns, first one guy frantically working himself to exhaution, then resting and standing guard while the second guy takes over. With two guys switching, it's much faster NOT to pace yourself.

(IMC, a group that dug several underground storage rooms, greenhouses (variant continual flame works like 1st ed. continual light if enough in one area) and shelters over a two hundred year period has two 'stone cutter' daggers -- earth bane weapons, +2d6 damage vs. creatures with earth subtype, stone/clay/earth constructs, ignore hardness of stone, ignore DR of stone or earth constructs. To this group, these two daggers are more valuable as construction equipment than they ever could be as weapons.)
 

I'm pretty sure there were rules on this in the Construction section of the 1E DMG, with the distance diggers of assorted races could tunnel or mine in a day.

I'll see if I can find the reference when I get home.

Alternatively, there might be a 3E version in the Stronghold Builder's Guidebook - does anyone with a copy know if there's anything like that in there?

-Hyp.
 

The rules on 1st Ed. DMG p. 106 (which I have also recently used for just this purpose, digging a pit) are like this:

Very Soft (limestone): 75', Soft (sedimentary): 50', Hard (lava/igneous): 25'.
That's in cubic feet, per human, over an 8 hour period.
Somewhat increased for other races (gnome, orc, dwarf, etc.)

By that, it takes one human with proper tools 2.5 days to dig out a 5 ft. cube of sedimentary (soft rock), more or less for the other types.

Of course, pretty much everything in 1st Ed. counts as too harsh these days, so I do think there may be a 3E supplement somewhere with more liberal rules.
 
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Yep, any kind of giant gets progressively better (ogres, giants). Stone giants top the list at 350 cubic feet of soft rock in 8 hours (~3 5-ft. cubes).
 

There is a table in the Manual of the Planes, in a sidebar in the Plane of Earth writeup, but I seem to remember that the time frame was off (10 minutes of digging with a progress of 10 feet in soil and 1 foot in hard rock, or something).
 

Yep, confirming that: MOP, p. 72. Digging per 10 minutes is: soil=10', soft rock=4', hard rock=2', very hard rock=1'. That's presumably with bare hands and no tools, by context. It also allows clearing a whole 5 ft. cube in that time (main text), with no explanation of where the earth goes (this all in context of being buried in earth).

Like I say, I bet under 3E that will be officially upheld, as goofy as it is.
 

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