Crothian
First Post
Know your players. I can hook my players to do anything, I won't do it, but I could. I know them well enough to present any situation in a way that they'll go for.
I perfer to toss a few hooks out for the characters to choose from, but leave it open enough they can cvome up with their own. And the hooks they don't choose still develope in the background. So, they can hear about how something they decided not to do is going.
I perfer to toss a few hooks out for the characters to choose from, but leave it open enough they can cvome up with their own. And the hooks they don't choose still develope in the background. So, they can hear about how something they decided not to do is going.