I find the "cure light wounds problem" to be the lesser of two evils.
When your hero suffers numerous grievous wounds from a tough battle and just barely pulls through at least it is fantasy world believable that magic is what healed them up and is letting them push on to the next encounter. Saying "We sit down to rest for an hour and now my broken bones and skewered kidney have healed up great" is a way bigger problem to me.
I totally agree with you. In previous editions we didn't need an lingering wound module because hit point damage lingered. In previous editions you certainly could use hit points to describe a real wound when needed. I really don't have an issue with magic healing the party to full. A wand of CWL is a magical item that the DM has allowed in the game. It's really his problem to deal with if it's causing too many issues. Of course, I don't know any DMs who get upset when the PCs heal themselves. Heck in my 2e game I often dropped lots of potions and a permanent healing item.
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