Campbell
Relaxed Intensity
Substantial setup work that integrates player characters into the games' setting and active negotiation over unrevealed connections to the setting has been an instrumental part of the games my group plays for as long as I have been playing with them (~4 years). My personal experience on both sides of the screen is that players seldom treat their right to have some say in the character they are playing as an I Win Button. In my personal experience players are just as likely to complicate their characters' lives as they are to make them easier. We all want to have interesting situations to play through.
I can understand a preference for just wanting to interface with a game through your character, but the idea that such play necessarily creates investment over more negotiated approaches just does not bear out in my experience. I often have a strong emotional connection to the NPCs I have a hand in defining.
I can understand a preference for just wanting to interface with a game through your character, but the idea that such play necessarily creates investment over more negotiated approaches just does not bear out in my experience. I often have a strong emotional connection to the NPCs I have a hand in defining.