Lanefan
Victoria Rules
Ive gotta disagree with this one, as one can trust one's DM all the way and yet still legitimately call her out if she makes a mistake as per your example.6. "Trust the GM" means don't ask questions. This is the fundamental point -- you need to "trust" that whatever the GM is doing it for your own good as a player. This totally removes good questions about play. Let me give an example -- in a Blades game I was in, the GM introduced a complication during downtime (as they are supposed to do) regarding a faction the PCs had interacted with and set up a clock ticking towards a bad outcome if not addressed. I challenged this, because the complication introduced actually contradicted what had happened in play, where we had specifically addressed this possibility. The GM had forgotten that detail when they thought about complications, and my challenge reminded them, and they totally agreed it was a bad call and pulled the complication. If "Trust the GM" was on the table, this wouldn't have happened -- or, doing so strongly runs the risk of stepping on an intentional decision that the GM made to do just this for reasons and places the questioner into the "bad player" category of not "Trusting the GM."
This happens all the time in our games. We're human. We make mistakes, and - perhaps ironically - we trust that the players will catch us on them when we do.
