Oh, there are so many ways to save a campaign from oblivion after a TPK.Lela said:Party totally wiped out or perhaps one or two left. Campaign lost or in jepordy. Character plot lines shreded.
Can it be saved? Should it be saved?
Let's hear some good stories.![]()
This is pretty much the way I see it. I don't like anything that smacks of a reset button unless I'm playing a CRPG. Dead is dead. However, it's a big world with many stories to tell, just like our world. So a new party can start somewhere else and make their own history.jester47 said:TPK is no prob in my game. I have so many plot threads out there that should the PCs die, then they can make new characters and pick up one of these plots. The former party in fact becomes another plot thread. That is the previous party's actions still have an effect on the game world... So while the characters have stopped, the world and the campaign has not.
Death_Jester said:Lela I have two words for you, Dream Sequence.
I wiped out an entire party of 1 and second level players with a Yellow Musk Creeper and 4 Gnoll Yellow Musk Zombies. It was horrible and the players kept on fighting on and on until there was the mage with a dagger. The three Gnolls closed on him and then I had him make a will save. He rolled and I said that it was good enough and told him that he woke up.
I managed to play the whole thing off as pre planned but just bearly. Let me say that quick thinking saved my butt and the campaign that day. Hople that helps you out a bit.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.