Saeviomagy said:
Fair enough. Mind you, years of playing shadowrun have taught me - if the plan goes askew, stop advancing and bail in short order (ie - a round or two later).
And never split the party
Mind you, at least I got a little more action than the dwarf wizard.
There was a trail leading up to the plateau the fort was on, but obviously it was being watched. So we scaled the hundred-foot cliffs behind the fort instead.
A couple of us could manage it Taking 10. The rest could manage to Take 10 once we'd lowered a rope...
... all but the dwarf wizard, who needed to roll an 11. And flubbing a Climb check ninety feet up a cliff is Bad.
So he was going to wait until he could hear combat, and then run up the trail, with the assumption that the people normally watching the trail would be distracted by the half-dozen adventurers popping up behind them.
And it worked perfectly... the trail was unguarded when he ran up. 'course, it took six or seven rounds of combat on the plateau before he got to the top.
... and while the
trail was unguarded, once he reached the top of the trail, he was suddenly in full view of several arrow slits on the fort itself. And got dropped to -1 in the first volley.
He stabilised almost immediately, but it meant he spent seven rounds getting to the battle, and then then next twenty-or-so rounds unconscious...
-Hyp.