Hida Bukkorosu
First Post
move the campaign to the outer planes/afterlife 

Player/DM vote.Lela said:Party totally wiped out or perhaps one or two left. Campaign lost or in jepordy. Character plot lines shreded.
Can it be saved? Should it be saved?
Lela said:Did you have to restart?
It works the other way around too - I can see how it would be extremely easy to force a TPK because of DM error. In fact, I think I can pin the last two near-TPKs I've been involved in on the DM overestimating our ability to fight and/or escape (coupled with some SR/critical hit disasters).Problem is players somtimes have bad luck or do really stupid things,and the only belivable thing is they all die [or at least most of them].
i can't imagine ever being in the situation as a GM where i couldn't stop a TPK from happening if i saw the signs it was coming on.frankthedm said:Problem is players somtimes have bad luck or do really stupid things,and the only belivable thing is they all die [or at least most of them].
Death_Jester said:Lela I have two words for you, Dream Sequence.
I wiped out an entire party of 1 and second level players with a Yellow Musk Creeper and 4 Gnoll Yellow Musk Zombies. It was horrible and the players kept on fighting on and on until there was the mage with a dagger. The three Gnolls closed on him and then I had him make a will save. He rolled and I said that it was good enough and told him that he woke up.
I managed to play the whole thing off as pre planned but just bearly. Let me say that quick thinking saved my butt and the campaign that day. Hople that helps you out a bit.
KenM said:Whenever I DM a brand new group I try to do a TPK the very first game to establish my authortiy as DM.
Just Kidding.