aramis erak
Legend
One point, and I mean this with all sincerity. "Cheapening the Realms?!?!?" Seriously? Cheapening the freakin' Realms? At what point can currency have a negative value?
The "history" of the Realms reads like a 13 year-old's fanfic translated by a marketing firm. I mean, every author of middling talent was allowed to stretch the setting in order to monetize it as much as possible (I mean, didn't the Forgotten Realms novels bankrupt TSR?).
Real world currency having negative value - well, in 1925, having Tsar's Rubles could get you killed, and couldn't buy you bread or beer...

as for the novels, no, they didn't bankrupt TSR. They're part of what kept TSR from going totally under. The internal issues with the Blumes and later the Lorraine Williams & Dille Family Trust issues {including bad capital extractions (like Lorraine ordering TSR to take a disadvantageous license for Buck Rogers, produce a game, and basically sell it at a net loss...), and requiring the game be based upon the comic rather than upon the more recent TV show...}.
Ryan Dancey tells it better than I can: http://insaneangel.com/insaneangel/RPG/Dancey.html
A brief quote or two, however, from that page:
"And I read the details of the Random House distribution agreement; an agreement that TSR had used to support a failing business and hide the fact that TSR was rotten at the core."
and
"I know now what killed TSR. It wasn't trading card games. It wasn't Dragon Dice. It wasn't the success of other companies. It was a near total inability to listen to its customers, hear what they were saying, and make changes to make those customers happy. TSR died because it was deaf."
Note that Dancey was WotC's "fixit now!" guy for TSR in the acquisition.
Even under HasBro, WotC still is listening. They're doing what Pre-WotC TSR never did - actually listening to the data.