blargney the second
blargney the minute's son
Hrmm... I'm pretty sure Eadric wanted to stab the succubus.Well, I don't know about ever.
Hrmm... I'm pretty sure Eadric wanted to stab the succubus.Well, I don't know about ever.
I also think that you're wrong about 2e; while they were notoriously renamed during that era, they weren't really removed...
Hrmm... I'm pretty sure Eadric wanted to stab the succubus.
Hmm, no. It's not quite as simple as it looks. It all depends what you mean by "D&D" when you ask if they are "important to D&D".
Are you talking about actual game play, or game history or... ? The answers will be different based on what you choose to define as "D&D" in your question. If you're asking if they are important to my game table, I'll answer it depends on the campaign, and they occasionally have been. If we're talking in terms of overall IP identity, and/or game history, that's a whole another can of worms you're opening.
I also think that you're wrong about 2e; while they were notoriously renamed during that era, they weren't really removed, and a lot of the really iconic adventures of the era (and some of the settings in particular, like Planescape) revolve heavily around them.
However, there are other streams of D&D that make less use of them--Dragonlance includes them rarely (I think there's a marilith prowling the Temple of the Dark Queen in Neraka and that's generally it in the original modules; they likewise tend to show up sparingly in other sources), BECMI didn't even have stats for them until the Immortals set, and Ravenloft treated them as the kind of thing that you should probably encounter only a handful of in a campaign--but that should be utterly terrifying to the players (even moreso than usual for Ravenloft villains or for fiends) each time.
I find demons problimatic at two levels. First, since D&D from the beginning went heavily into crypto-Christian, Christian inspired occultism for its inspiration, it just cuts too near to many peoples real world beliefs.
Secondly, the entire concept to me risks deprotagonizing the game world and everything in it. If demons, why not angels? Why are demons priviledged to directly intervene and wage war if the forces of good are not? Surely the forces of CG are no easier to control than the forces of CE? Why only invasions from the Abyss? Why don't you encounter celestials as often as infernals?
So what I basically suggest is for the most part, living mortals are on their own. Whether you ar good or evil, you can't expect consistant support from the outer planes except where it has been strictly defined (as per spells, for example). If you want to take over the world and bathe it in blood, you got to do it yourself. Likewise, if you want to save the world, for the most part you are the one that will have to do the rescuing.
Alright. Since you meant primarily "how necessary is it to have their stats in the Monster Manual", I'll take it as a question relevant to the identity of the game:I primarily meant it as "How necessary is it to have their stats in the Monster Manual". You can answer that (as others have) by stating their importance to the game as a whole OR to your specific campaign.
This, of course, assumes a Gygaxian or Dragonlancian cosmos of 'equal and opposite'. Worlds where good and evil act differently--where the powers of good have more respect for human free will and don't believe in solving mortals' problems for them, but only give them the tools they need to move the world--have less of a problem.
Yes, but then we get into a question of, "Are the demons and devils more important to D&D than the alignments themselves?" It becomes a question of what we are willing to throw out.
And interestingly to me, the author of the story you mentioned manages to "create some unique cosmology for them rather than stating out essentially the contents of some real world occult book". I don't think he uses the word demon or angel once in the story. I think its possible to do it right, I just think D&D has done it oh so wrong.
I find demons problimatic at two levels. First, since D&D from the beginning went heavily into crypto-Christian, Christian inspired occultism for its inspiration, it just cuts too near to many peoples real world beliefs. Secondly, the entire concept to me risks deprotagonizing the game world and everything in it. If demons, why not angels? Why are demons priviledged to directly intervene and wage war if the forces of good are not?