Basically what she said.Kahuna Burger said:In a perfect group, balance wouldn't be that important. In an imperfect group, balance is the only thing making the game playable. Since I cannot be guaranteed a perfect group, I consider balance important in a game system. Since the designers are making the game for all groups, I expect them to take balance very seriously.![]()
If a group doesn't need balance, its very easy for them to make "fun" changes to a balanced system. If a group does need balance, its very hard for them to effectively change an unbalanced system to suit their needs. The default for a game designer should always be to make balance important.
Cyberzombie said:The designers at WotC think game balance is extremely important for a roleplaying game. How important do y'all think it is?
JVisgaitis said:I'd be really surprised to see someone vote not important for game balance. Its the most crucial aspect of the game.
Says you. D&D's lackluster attempts at balance are actually some of the primary reasons I don't play it (ditto d20/modern RAW). A lot of the balance mechanics, like x/day, just make no sense from a flavor standpoint. Of course a lot of groups need rules to enforce balance, but a lot is not all, and even if I was DMing one of those groups I'd still agree with Umbran and BryonD inasmuch as 5 players who twink their characters out for dungeon crawling aren't going to do so hot when I throw them into some political intrigue.JVisgaitis said:I'd be really surprised to see someone vote not important for game balance. Its the most crucial aspect of the game.