Jan van Leyden
Adventurer
(snipped a lot of cool information about real world (underground) complexes ready to be used as dungeon)
Wow, thanks! A lot of new information for me! I bow before your extensive knowledge of real-world dungeons.
N1 would be a classic example of a low realism dungeon. And, at best, I confess that looking at an 'old school' dungeon like that I have the sort of condescending appreciation for it that an adult might have for the work of a child: "Oh isn't that nice. And you stayed inside the lines too." Given that it was a first attempt in a newly discovered artform, allowances must be made, but the entire thing looks so sloppy, amateurish, and ill-conceived to me now that I'm just entirely boggled. As a 12 year old DM in 1985, dungeon features like that bothered me then, and been beneath the standards I held myself too designing my own. (The map in X1: Isle of Dread has similar hydrology issues, and had to be redesigned.) And that was before I took college classes in speology.
That seems to be the difference between as (as far as dungeons are concerned): you are much more discerning than me. My suspension of disbelieve can stand such a thing - within limits.
On a tangent: we had a serious realism problem once in a SciFi game. The GM was a physicist, one player a mathematician, the rest physicists as well. It just didn't wok out. When we wanted to rescue a prisoner from a spaceship the train of thought went like this: "spaceships seem to have artificial gravity and judging by the ship's design, it can't possibly be introduced by rotation. So there should be some field generator. If field generators are used for the purpose, any technically minded adventurerer should know how they work. The position of the device should be central on the ship to keep the field as small as possible. OK, we get us some magnetical boots (should be available for emergencies) and go sabotage the generator to give us some minutes of surprise.
All efforts by the GM to wiggle free from this adventure-destroying predicament failed due to our concerted scientifical argumentation.

