Why?!? There is absolutely no logic that supports this.
No, there really is logic that supports my statement.
Classes gets used a lot, being involved in almost every round of every single combat from levels 1-20. And have the most moving parts of any single game element. They require a tonn of work for balancing and fine-tuning.
They also take a lot of pages. The smallest class (the fighter) takes 4 pages and that's not counting maneuvers.
Making classes should not be entered lightly. Which means they shouldn't be completely optional in the same way as other rules modules. Too much work is required. You want them to get as much play as possible.
This is such an overexaggeration it's almost not worth responding to. Including the Warlord does not introduce "hundreds of extra classes for each potential optional rule."
It's real simple: if you don't like the Warlord class (or build), don't use it or allow it in your games. But there is no logical argument you can make or line of reasoning you can use that supports not including it.
Only if you lack imagination.
They're talking mass combat and gun modules. You can imagine a gunslinger class and an army general class. Pirate and sailor classes for an aquatic combat module.
For every major rules module you can imagine a class (or two) that takes advantage of the new rules.
Martial healing is a pretty small module compared to something like mass combat, firearms, different technology, etc. Giving it its own class really opens the door for others.
and other DM's and players will want other optional rules. Just because you don't see a need for them or want them, is not a reason for their exclusion from DDN. D&D Next is the edition for Everybody, not the edition for just Jester Canuck!
Wait... what? How did you get that?
I want lots of alternate rules, including ones I'll never, ever use. I want rules for everyone, and have been pushing for content I'll never use for ages. I want a DMG that's the largest book in the edition and is bursting with options. I want
Dragon magazine to be filled with options too niche to make it into the books. I want options that make people want to try them out and play types of games they've never tried before.
I'm pushing hard for the edition that has something for as many people as possible.
But that works best when the Standard game is simple and you can add what you want, not when the Standard game is full of content you need to strip away before adding the options you do want.
You're absolutely right. And ALL classes are Additive options!
In order for a class to work with the game system, it has to be designed to work with the game system; and since ALL classes are optional, ALL classes can be present. Again, if you don't want or like the Warlord, don't use it or allow it in your games. Problem solved. Don't include the Warlord in the base game, and that's a problem created.
It's illogical to not include the Warlord.
As I said earlier, it's not a problem solved if the base game has a warlord that has martial healing.
You might have players that really want to play the warlord and get upset when the DM says "no". There's still a lot of player entitlement out there.
Also, what if I run published modules? Suddenly, I might have warlord NPCs or monsters in my game. WotC really wants to get back to publishing adventures.
And if the game is built around the concept that health is 90% fatigue to accommodate the warlord being able to heal someone from 0 to full by inspiration, then than concept will likely spread to specialities/ feats, backgrounds, monsters, and the like.
Plus, if one class can heal through inspiring speeches, why can't other classes? Why can't a bard? Or a high Charisma fighter? Or a battle-wizard? They might not be as effective as the warlord, but if it's possible to motivate someone to keep fighting, why can only one class do it?
It's a little like trying to get rid of magical healing, or certain skills. It's tricky.
And if the option is only available to one class... does it need to be part of the core? If the rogue was the only class to use skills and no other classes or characters had skills is that a worthwhile addition to the game?