Stormonu
NeoGrognard
I'd like to see some form of multiclassing appear in the game, if for nothing else but to stop class proliferation for every concept and combination imaginable.
I think in the most ideal situation, I'd like to see class be a "starting package" that you can customize via feats or talents later on. So you might start with the Fighter starting package and then later on pick up some rogue abilities at a cost of giving up some of your later fighter talents.
If Next goes with a strict leveling to multiclassing, I think I'd prefer to see 1E/2E's method - where you pick up multiclassing at 1st level and advance in all classes simultaneously. Most especially, trying to pick up more classes was more expensive in that you leveled slower for having such a broad range of abilities. A Fighter/Magic-User/Thief/Cleric can basically do a little bit of everything, and that should cost someone dearly.
I think in the most ideal situation, I'd like to see class be a "starting package" that you can customize via feats or talents later on. So you might start with the Fighter starting package and then later on pick up some rogue abilities at a cost of giving up some of your later fighter talents.
If Next goes with a strict leveling to multiclassing, I think I'd prefer to see 1E/2E's method - where you pick up multiclassing at 1st level and advance in all classes simultaneously. Most especially, trying to pick up more classes was more expensive in that you leveled slower for having such a broad range of abilities. A Fighter/Magic-User/Thief/Cleric can basically do a little bit of everything, and that should cost someone dearly.