How is D&D of any edition realistic?

jdrakeh

Front Range Warlock
I keep reading in these "4e Sucks!" threads how past editions of D&D were highly dedicated to accurate historical recreation or modeling of Earth's physics or general reality. And frankly, I'm a bit puzzled. I'm a bit puzzled because I do not belive I have ever heard anybody make this claim about D&D before. If anything, for decades, the complete and total failure of D&D to do either of these things was frequently cited as a strike against D&D by detractors.

While it's obvious that D&D draws on a roughly Medieval technology level, there are several anachronistic elements thereof (e.g., crossbows were introduced to Europe circa 1066), several completely fantastic elements (e.g., a gold standard economy), and several factually inaccurate elements (e.g., the D&D version of Feudalism). These elements alone far remove D&D from any Medieval reality that history has recorded. That said, it's still recognizeably European. . .

When you throw in Elves, Dwarves, Halflings (or Hobbits, depending upon what edition of D&D you're playing) and the magic of The Dying Earth, however, I'm of the firm opinion that the game is more pure strain fantasy than a simulation of Earth's past history. I really think that the issue is pretty cut and dried based on preponderance of the evidence. I mean, is there really an argument that these anachronisms and fantasy elements are not prominent features of D&D?

Now, where physics are concerned, we run into a similar problem. Key features of the D&D system have always been at odds with the way things work in the real world. Hit Points is probably the best one to highlight, as it has been the most commonly cited example of how D&D fails to simulate reality at a basic level.

In D&D Hit Points represent physical health or the ability to cheat death (edition dependent), leading to the massive (and commonly cited) break with reality that somebody in good health could fall hundreds of feet or take a sword plade through the brain pan without so much as flinching. I am certain nobody is arguing that such treatment in any way models real life. Moving on. . .

D&D 3x introduced the massive damage rule which changed this considerably, though strictly speaking, the rule only makes death possible -- it's still not very likely if the character is of a Level that bestows the HPs making such a roll necessary in the first place. It also removed the rules for called shots, thus eliminating the issue of strikes to specific body parts not causing death when they should (as dictated by basic reason).

Now, all of that said, even with these refinements, it is still possible (and likely) for a D&D character to fall hundreds of feet and get back up to fight on. This is certainly reminiscient of myth and folklore. . . but a simulation of real world physics? The odds of suviving a free fall like that in the real world, assuming a highly skilled individual, are something on the level of greater than 1 in 1,000,000. In D&D, assuming a Level 10 character, those odds are more like 1 in 3.

[Note: In real life, age and experience have zero proven bearing on one's ability to survive a free fall from hundreds of feet in the air.]

And, really, that's just the tip of the iceberg. In real life people don't move in inches (or squares), weapon combat is a learned skill that mus be practiced (not a natural aptitude), things like windspeed and direction have a a huge impact on moving projectiles, untreated wounds lead to infection and death (or amputation) more times than not, etc, etc, etc.

There are, simply, a huge number of purely fantastic things in D&D and an overwhelming lack of rules or situations that attempt to mirror Earth's physics, history, or other realities. So far as I can see, anyhow. Regardless, the argument is being made quite often that the exact opposite is true (e.g., that D&D 3x and earlier are rife with historical realism and simulation of Earth's realities). There aren't, however, many examples being offered to bolster those arguments.

What I do not want to see are comparative fallacies like "D&D 3.5 is historically accurate because X Edition does things this way. . ." without any examples derived from the system that is being offered as historically accurate. Likewise, any argument that assumes one or two occurances in the documented history of humanity (e.g., "Phineas P. Gage survived after having a metal bar plunged through his skull!") constitute everyday, commonplace, occurances, will be ignored.

I am interested in seeing actual examples of reality or historical simulation from the cited systems themeselves. For example, I would like to see "The use of Hit Points in BD&D is realistic because. . . " followed by an example from BD&D or "The economy presented in D&D 3.5 accurrately mirrors Medieval Europe's own economy in these ways. . ." (so, you know, arguments with merit based on critical evaluation of the works being offered up as X or Y).

I am genuinely interested to hear how (or why) this perception shift came about. That two of D&D's most commonly cited weaknesses have, almost overnight, become championed as two of its greatest strengths is fascinating.
 
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I'm sorry, but I've never heard or seen any one in these threads claim that D&D in any version is realistic? Do you have examples? I think your streaching comments made by other a little bit...
 

Nice stawman.

The 3.5 supporters have never claimed 3.5 was historicly accurate. What they have argued is that it is more realistic than 4.0. That doesn't mean they think it is perfect, rather that 4.0 is moving farther away than they like.
 

Well, I have heard attempts at gaining as much realism as possible, but the definitions and goals for achieving "realism" vary widely. I agree using it as an argument in a fantasy game are difficult, and an up hill battle. I also agree it isn't exactly the strongest argument to throw against 4E.

4E looks to me like a game that is much more immersed in fantasy, and has a a lot less "realism" to it. Some will find that good, others may find it too hard to immerse themselves in such a heavier fantasy system.

Its all a matter of tastes.
 

jdrakeh said:
The odds of suviving a free fall like that in the real world, assuming a highly skilled individual, are something on the level of greater than 1 in 1,000,000. In D&D, assuming a Level 10 character, those odds are more like 1 in 3.

[Note: In real life, age and experience have zero proven bearing on one's ability to survive a free fall from hundreds of feet in the air.]

Um... If experience has no bearing on the situation, why is it significant that you point out in quoting statistics about it that the statistics assume person is highly skilled? This assumption would be irrelevent and not worth mentioning in that case.

Also based on the wording in your note it seems like your saying "because there is no proven correllation, none exists" which, because it makes no mention of what the evidence *DOES* prove, makes it sound as though it is a highly fallacial argument indeed, though it also may simply be worded oddly.

That said I concur strongly with your premise that it is highly illogical for persons to complain about a fantasy roleplaying game being unrealisitic - sufficiently highly illogical that I find such claims to be quite humorous indeed.
 

You are not likely to get any examples that hold up. You will get examples, there will be arguments, master swordsman will come on and give their opinion, historians will give their opinion, I could give an opinion about wounds (I am a former paramedic and current medical student), but it will all come down to opinion.

What there is going on is an argument on two levels. The first is the level of basically fortune in the middle verses fortune at the end mechanics. Some like them, some don't, some beleive that we have always had one or the other, some heartilly disagre. There is a fair amount of disconect that will happen when a fortune at the end player tries to play 4e. Many WTF moments.

The second gets at the heart of a Cadfan quote that I have seen flying around here. It basically means that people take the elements of the games they have played, and assume that those are the only ways to interpret playing the game. Some of the interpretations are in line with the design goals of 4e, some are counter. Arguments ensue. I am beginning to feel that many of the grognards are right. 4e has departed from what they are used to. I would counter that all it takes to enjoy the game is a change in paradigm, but it is their right to prefer not to. 4e may not be for them. Berating me for likeing it is kinda stupid on their part though. Not all do it, and the f4nboiz have just as many morons as the h4terz, but they each do have points. And none of the valid points are ever that their preferred edition is more "realistic".
 

The 3.5 supporters have never claimed 3.5 was historicly accurate.

I have repeatedly seen it argued (recently) that older editions of D&D are more realistic or historically accurate than newer editions (D&D 3x included) or simply realistic. This was, in fact, a common claim regarding older editions of D&D and both AD&D 2e and D&D 3x. It seems to only come up around edition changes, though. At every other time in the existence of D&D, the game is loudly decried as being a miserable simulation of anything, except perhaps, certain fantasy worlds.

What they have argued is that it is more realistic than 4.0.

As stated above, yes, I have seen this. I've also seen it argued that past editions have a heavy focus on simulation, period. That said, I have yet to see any examples that clearly illustrate any given edition's adherence to historical realism or the modeling of physics past the fallacy (mentioned above) that because X edition does it another way, Y edition is inherenly realistic. Without examples of how X edition is inherently realistic, it's a pretty a hollow claim.
 

vulcan_idic said:
Um... If experience has no bearing on the situation, why is it significant that you point out in quoting statistics about it that the statistics assume person is highly skilled?

Because in D&D character Level has a direct impact on such things via Hit Point distribution. I wanted to point out that certain things relevant to specific situations in D&D are generally accepted as irrelevant in similar real life situations.

Also based on the wording in your note it seems like your saying "because there is no proven correllation, none exists" which, because it makes no mention of what the evidence *DOES* prove, makes it sound as though it is a highly fallacial argument indeed, though it also may simply be worded oddly.

I only meant that there is no proven correlation in life, not that one could not possibly exist (anything is possible).
 

Gallo22 said:
I'm sorry, but I've never heard or seen any one in these threads claim that D&D in any version is realistic? Do you have examples? I think your streaching comments made by other a little bit...

No need to be sorry. You can find examples on any current critique of 4e thread on the froums or you can roll back the clock to 2000 A.D. on other forums (e.g., RPGNet) and unearth similar claims. I don't think I'm stretching anything, though that is admittedly why this thread exists.
 

jdrakeh said:
I have repeatedly seen it argued (recently) that older editions of D&D are more realistic or historically accurate than newer editions (D&D 3x included) or simply realistic. This was, in fact, a common claim regarding older editions of D&D and both AD&D 2e and D&D 3x. It seems to only come up around edition changes, though. At every other time in the existence of D&D, the game is loudly decried as being a miserable simulation of anything, except perhaps, certain fantasy worlds.
I think most of those fantasy worlds are of it's own making. :D As I've always said, D&D only models one style of fantasy well - itself.

However...

In 4th edition I'm pleased to see they've given us the tools to better model some of the styles of fantasy that many of us grew up with (most of which is lower magic than D&D). Better than any of the previous versions of D&D at any rate.
 

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