Speaking for the Realms, there are many magical, ethical, social, religious, political, and ecological considerations that apply to the casting of spells. Just because the Player's Handbook doesn't go into them doesn't mean that resurrection in the Realms is just a financially draining inconvenience. And largely, the reasons why treating death as trivial is bad in prose fiction apply the same to roleplaying-over-rules RPG campaigns.
As well, although Ed adapted his world in the 1970s to D&D magic, it's not a perfect fit, and we can't assume that any given spell exists in the Realms proper exactly as it does in any version of D&D.
And obviously the Realms doesn't have epic-level characters in every hamlet, or anything remotely like it.
As well, although Ed adapted his world in the 1970s to D&D magic, it's not a perfect fit, and we can't assume that any given spell exists in the Realms proper exactly as it does in any version of D&D.
And obviously the Realms doesn't have epic-level characters in every hamlet, or anything remotely like it.