Nail
First Post
Could you explain how? Thanks.brehobit said:By 9th level a human warlock can have 6 spells/day.
Could you explain how? Thanks.brehobit said:By 9th level a human warlock can have 6 spells/day.
Yep, they are developmentally stunted outside men. With flying at will and all the evasion and DR they float like butterflies but sting like bees.Bad Paper said:Warlocks are boxers who can only jab.
Those are the real issue with the warlock.Felon said:I don't want the warlock going around using dark speech to spam shatter at every object that doesn't please his eye. I don't want him spamming charm on every NPC he encounters. I don't want every battlefield to become a morass of spammed chilling tentacles. I don't want him dimension-dooring around every obstacle. Any of that would get old real quick.
Nail said:Could you explain how? Thanks.
RigaMortus2 said:At 6th level they can take Fey Presence (from Complete Mage) which gives you the following spell-like abilities, useable 1/day:
Charm Monster
Deep Slumber
Disguise Self
At 9th level they can take Fey Legacy (also from Complete Mage) which gives you the following spell-like abilities, useable 1/day:
Confusion
Dimension Door
Summon Nature's Ally
irdeggman said:Interesting.
But since they need to take Fey Heritage first (at 1st level because of the progression) and warlocks get no bonus feats - a human warlock (best for feats) would get:
2 feats at first level
1 feat at 3rd level
1 feat at 6th and so on.
As pointed out there are a few feats that are almost musts for them and going the fey heritage route (or fiendish one for that matter) would severly restrict them.
RigaMortus2 said:I agree, which is why I would never go this route. I was just pointing out how they end up with 6 spells/day.
Whenever I make a Warlock, I always seem to have the same "template" for my feat choices. PBS, Precise Shot, Sudden Still Spell, Maximize SLA, Quicken SLA, Extra Invocation (in that order)...