I've demonstrated the skills. Our Barbarian does better.
At what, exactly? His Intimidate likely isn't as good (since he probably won't take Skill Focus) and his other skills are only slightly better, and against largely static DCs. I just don't seit.
Edit: Looking at the D20 Modern SRD, 2d6 is the damage done by a Colt Python, a Glock 20, or a .45. I'd expect age of sail guns to be somewhat less effective. But thanks
The lower effectiveness of black powder is somewhat compensated for by the larger mass of musket balls and their tendency to deform in the wound. It could go either way, depending on the weapon.
He might be what you think a fighter ought to be. But the 3.X design of the fighter screwed up badly and left a lot of ground for the barbarian to take over. Like any sort of burly generalist warrior with a range of skills.
But not feats.
To me tough guy who scares the crud out of people and fights like a demon in 3.X says Barbarian. Fighters either need highly complex tricks, weapon mastery, heavy armour, or ice water in their veins and an absurd amount of stamina to justify not being barbarians.
Blackbeard is kind of the mack daddy of ice water in the veins. He certainly didn't have lots of opportunities to unleash any sort of "rage," since his blockades were usually successful, his boarding actions were usually successful, and his Intimidate checks were usually successful. I really do not see Barbarian there.
Where a few = 8 - or twice as long as most fights.
Bosh. One glitterdust and the Barbarian loses every advantage they might have had. (This is not an invitation to question how often glitterdust occurs; consider it a stand-in for any other situation that slows down progress toward the beating down).
Further than what? Pirates didn't normally use shields. Or did you mean the 2 points of AC lost to raging?
They could use bucklers, but yeah, in any case, they are probably both fighting two-handed and the Barbarian has a -2. That's a pretty low AC place to live.
Which is largely irrelevant - I have no penalties in ranged combat either compared to you so I don't use rage until melee. If we use a shoot-then-melee strategy, the barbarian shoots while not raging and then draws his cutlass and rages. While not raging the barbarian matches the fighter BAB for BAB and feat for feat. Making the difference between them 10hp, DR1, and improved uncanny dodge. Oh, and fast movement. The Barbarian wins (although not by much, granted - but it's a strict win because if you took away those things it would be a perfect mirror-match).
Feat for feat? Does that mean the Barbarian has Point Blank Shot and Precise Shot? If so, doesn't that make him a "worse" Barbarian?
Once more you are wrong. The Barbarian has the same weapon proficiencies you do, the same ranged feats you do, and is better at taking fire - he has more hit points and a point of DR. In short at range the Barbarian modelled on your fighter is strictly better than your fighter. He is exactly equal to the fighter at dishing out damage with guns and has both more hp and DR (and exactly the same AC unless you want to put your fighter into heavy armour?).
Does he take ranged combat feats?
Giving up the five feats I listed, the only time your fighter does anything better than my barbarian with the same stats is if the barbarian is for some reason not raging. Which either means a lot of fights in the day (something pirates seldom had) or a fight that's gone on for eight rounds after the barbarian started raging.
Or wanting to use a skill other than Balance or Intimidate, or obstacles that slow movement and provide cover, etc.
It's not that the fighters don't suck at some things. It's that as this demonstrates, the barbarian is better than the fighter at being a fighter.
That's absurd. Over on the old CharOp board, it was demonstrated time and again that the fighter was usually more effective. The barbarian's advantage is principally that he is a hybrid skill-monkey.