evilbob
Adventurer
So it seems like thus far two major factors are cropping up repeatedly for those who say their battles last around an hour or shorter:
- Once the battle is a forgone conclusion, they stop.
- Heavily optimized damage parties go faster.
The second point is a hard one to really nail down, in my opinion, because if I know my party is heavily optimized, I just throw more stuff at them. That seems like a good idea for pre-made modules, but for on-the-fly stuff, it might be more subjective.
The first point seems very solid, however, and a really good idea. I'm definitely going to suggest that.
- Once the battle is a forgone conclusion, they stop.
- Heavily optimized damage parties go faster.
The second point is a hard one to really nail down, in my opinion, because if I know my party is heavily optimized, I just throw more stuff at them. That seems like a good idea for pre-made modules, but for on-the-fly stuff, it might be more subjective.
The first point seems very solid, however, and a really good idea. I'm definitely going to suggest that.