chronicali
First Post
Speeding up Combat
I found that what I like to call a "bloodright" works wonders so far in our campaign. I have the players add an additional amount for spells when they "cut" themselves to add to the spell. they take 1d4 points of damage each time they do this. I also saw on another thread of the possibility of pre rolling your dice so I made a handy sheet in excel that I have attached for others in another post that you just mark off what number you "rolled" as you use them. Last week when I tried both of these systems together, our group ended up going on 4 encounters before we had to get to sleep. That was within 2 hours. The link to the excel sheet is below.
http://www.enworld.org/forum/general-rpg-discussion/251551-dming-skill-not-art-3.html#post4690965
I found that what I like to call a "bloodright" works wonders so far in our campaign. I have the players add an additional amount for spells when they "cut" themselves to add to the spell. they take 1d4 points of damage each time they do this. I also saw on another thread of the possibility of pre rolling your dice so I made a handy sheet in excel that I have attached for others in another post that you just mark off what number you "rolled" as you use them. Last week when I tried both of these systems together, our group ended up going on 4 encounters before we had to get to sleep. That was within 2 hours. The link to the excel sheet is below.
http://www.enworld.org/forum/general-rpg-discussion/251551-dming-skill-not-art-3.html#post4690965
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