FitzTheRuke
Legend
I've both been playing and selling D&D for a long time.
I played 1e for one session in 1986, then I played a few other RPGs, then I got into D&D in a big way the week that 2e dropped. I was there at my local comic and game store when they got it in. We played 2e like mad for its entire existence, including all the rules expansions. Though I wasn't DM for our first campaign, I wound up doing 80% of the DMing, and I never once ran an adventure that I didn't make up. So I never had any experience with the "classics" until more recently. By the time 3.0 dropped, I'd been tinkering with my own system (a mix of D&D, Call of Cthulhu, and a lot of my own rules) that I called Rampant Griffon. We played 3.0 and 3.5 as soon as each dropped, but during those years we mostly played Rampant Griffon. I would honestly characterize 3.x as my least favourite edition of D&D, even though I appreciate a lot of its innovations.
When 4e was announced, I found my way here to ENWorld and ate up all the rumours and previews. I played 4e and Essentials for its duration. I agree with some criticisms of it, and have many of my own, but playing it got me together with my current group. We switched to 5e with the D&D Next playtests, and haven't looked back.
So... I've never played any earlier versions of D&D once the new one drops (usually once the new one is announced I switch to the current playtest version.) You might say I'm an early adopter.
The other side of me is this: I've been the owner of my own Comic and Game store since 1993. I've sold every edition as they've come out since midway through 2e. I can personally attest to the amazing life that 5e has had - we've never sold so many core books this far in to an edition before. I mean, I've sold more 5e core books in the past week than we would have in a whole year by six years in.
Probably one of the reasons that I keep up so tightly is because I both demo and hand-sell the current edition to customers, so it makes sense that I commit to playing the edition that I can sell the most of. (When we were playing Rampant Griffon, 3e wasn't the greatest seller for us, in spite of being a very popular edition - I sold more 4e overall than I did 3.0 (though not 3.5 - but the worst selling 4e book did better than the worst selling 3.5 book, if that makes sense).
I played 1e for one session in 1986, then I played a few other RPGs, then I got into D&D in a big way the week that 2e dropped. I was there at my local comic and game store when they got it in. We played 2e like mad for its entire existence, including all the rules expansions. Though I wasn't DM for our first campaign, I wound up doing 80% of the DMing, and I never once ran an adventure that I didn't make up. So I never had any experience with the "classics" until more recently. By the time 3.0 dropped, I'd been tinkering with my own system (a mix of D&D, Call of Cthulhu, and a lot of my own rules) that I called Rampant Griffon. We played 3.0 and 3.5 as soon as each dropped, but during those years we mostly played Rampant Griffon. I would honestly characterize 3.x as my least favourite edition of D&D, even though I appreciate a lot of its innovations.
When 4e was announced, I found my way here to ENWorld and ate up all the rumours and previews. I played 4e and Essentials for its duration. I agree with some criticisms of it, and have many of my own, but playing it got me together with my current group. We switched to 5e with the D&D Next playtests, and haven't looked back.
So... I've never played any earlier versions of D&D once the new one drops (usually once the new one is announced I switch to the current playtest version.) You might say I'm an early adopter.
The other side of me is this: I've been the owner of my own Comic and Game store since 1993. I've sold every edition as they've come out since midway through 2e. I can personally attest to the amazing life that 5e has had - we've never sold so many core books this far in to an edition before. I mean, I've sold more 5e core books in the past week than we would have in a whole year by six years in.
Probably one of the reasons that I keep up so tightly is because I both demo and hand-sell the current edition to customers, so it makes sense that I commit to playing the edition that I can sell the most of. (When we were playing Rampant Griffon, 3e wasn't the greatest seller for us, in spite of being a very popular edition - I sold more 4e overall than I did 3.0 (though not 3.5 - but the worst selling 4e book did better than the worst selling 3.5 book, if that makes sense).