• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

How Many Actual Sessions Has Your Current Long-Term Campaign Had?

[ramble: ON]

Well, let's see. I started running a heavily modified Against the Giants: the Liberation of Geoff campaign at my FLGS in November 2002. It's been going weekly since then, and I can only remember two times we had to cancel sessions, so that comes to about 117 or so.

The characters began at 1st and are currently closing in on 16th. I have eight regular players and at least six who have come and gone. Most of the players still play their original characters, but two or three have put theirs into semi-retirement to try something new.

This is probably the most rewarding campaign I've ever run, since I did something different at character creation: I made everyone submit at least a few paragraphs of background, and then worked with them to tie their character into the invasion storyline. What's really exciting is that the long-running "core" characters of the campaign are finally beginning to resolve their story arcs that were hinted at all the way back in 2002. I guess that's the maturation process from a powergamer into a storyteller. :p It seems that heavily investing a character in the storyline is a good way to deter a player from continually retiring characters and bringing out a new "hot rod" character every month. That or I have good players. :)

As an aside, one thing I like to do is take over retired player characters and re-introduce them as NPCs sometime in the future. One barbarian character recently left the party suddenly and without warning so the player could bring in a psion. With the player's blessing I'm going to have the barbarian return as a tragic villain, the victim of a dark pact he made earlier to save his hide from a terrible curse.

Anyway, as the realities of high-level play sank in, I had a hard time balancing encounters for a party of 8-9 high-level characters, so I decided to split them into two groups starting January 1st of this year. Now both groups act independently of each other but are both working toward their goal of liberating the dale of the giants. Each team has two weeks on and two weeks off, and it seems to be working well so far. I estimate the campaign will begin to wind down as they near 20th level and finally drive the giants out. I am starting to sow the seeds of an even greater threat to their safety however, so that leaves me the option of coming back for an epic mini-campaign in the future. :cool:
 

log in or register to remove this ad

holy cow... some high number count for some of you...

longest for me was an 8 month Planescape campaign last year, meeting every week for about 6-8 hours... so that'll be about 32.

We had some other "short" campaigns by different DMs (me included), that were broken off due to players/DMs moving .

hopefully I'm gonna start a new Midnight campaign soon (maybe next month) and maybe this one will be a long one

arnon
 

I could probably get an exact number if I looked at my XP log. Just a roundabout guess for this game, weve probably been playing for 8 months 3 times a month = 24.
 

Ours is just a year old. We do keep track through session logs posted on the group Yahoo! website: 30 sessions over the course of the past year, at an average of 5 hours per game, or 150 hours of gaming per year.
 

I don't keep a log but this is pretty close...

1976-1980 - heavy into wargames...ended up playing few wargames after starting AD&D...

1980-1983 ~100 per year (at least two times a week sometimes three) * 4 years = 400 sessions that averaged at least 7 hours for = 2,800 hours

1984 around 60 sessions that were shorter ~6 hours for 300 hours

1985-1988 every other week ~100 for about ~7 hours for 700 hours

1989-1995 every other week for ~300 for about 5 hours for ~1500 hours

1996-2004 stopped DMing & playing OAD&D

Aug 2004- Feb 2005 starting DMing & playing OAD&D again and started playing 3e
25 sessions for about ~8 hours for 200 hours

The flexiabilty of OAD&D played a very large part in keeping the game from wearing out and getting boring for the players in my opinion. The game has as blend of hack & slash, politics, role-play, dungeon crawls, wildnerness adventures, seaborne ones etc an a little bit of plane related adventures.

Oh and no one showed anyone in the group how to play. I read the books etc DM'd the first session. So we had a learning curve in the beginning. We were lucky as this was before the Dragon Mag became a worthless rag. In fact the issues between 50 to 90 or are my favorites.



So around 885 sessions for about 5500 hours of D&D gaming

1980-1983 were the hey day of course and that's what "feels" natural but time doesn't allow for that sort of gaming anymore.

Same Greyhawk "Celene Campaign" for 95% of it which started in 1980. While many players moved away etc and I moved too, there is one orginal player from the orginal 1980 group. Most of the orginal players played thru 1988. In 1989 four new players joined at the same time. In 2004 four more new players joined.

Currently there are nine players with 28 characters in three groups in my 1st ed OAD&D Greyhawk "Celene Campaign"
 
Last edited:

My last campaign met for about a year and a half, and ended up being about 30 sessions. The current campaign with the came group started 3/27/2004 and we just finished session 12 last night.

On the other hand, I started a weekly game with a new group in December, and we're already up to session 10.
 

Our group has so far played 62 sessions over a period of roughly two and a half years. I usually DM and our campaigns usually last between two and three years.
 

I've only done four sessions of my current campaign which has been running every second week since the beginning of January. Back home, the campaigns I started have both been handed off to other people to continue running. I'm not sure how many episodes of the Agharta campaign have transpired (25+/-) in total but I know my Fimblewinter campaign is now up to about 60 episodes (I left it at 48). My normal campaign is composed of 1-3 22 episode "seasons."
 

Shadow Chasers is up to 16 games over two years. Game 17 is next week. We meet monthly for it, but usually miss the games close to the holidays.

My Iron Kingdoms game met almost weekly and played 18 games over the period of about a year. (until I became disgusted with IK, but that is another story) ;)

A typical game session for us is an hour of eating and socializing followed by 3-5 hours of gaming. (and allow another hour for me crying, banging me head against the wall and tearing up all my GM notes)

-Tom
 

I'm not sure I would consider our campaign long-running. Started in Aug 02, and has had 42 six-hour sessions. We met every-other week until a year ago, when I (the DM) moved away from the area. I make the two-hour drive back for a game now about once every-other month depending on the rest of the group's schedules.
 

Into the Woods

Remove ads

Top