How many arrows can one man carry?

Well, actually the number is 100, assuming an average strength human fighter (STR 18) who does not carry anything else, and does not want to be overloaded.

Relevant page numbers: 97, 99 and 142 PHB.

Bye
Thanee
 

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Well, then if you can impart an extra-dimensional space item that transmits 'Quickdraw' for items inside it, then wouldn't a magical sheath that imparted 'Quickdraw' for retrieving a weapon cost even less?

A HHH is an extra-dimensional space, allowing it to hold lots of stuff. You get the quickdraw feat.
A sheath just gives the quickdraw feat for purposes of removing the weapon inside of it.
 

Xarlen said:
A sheath just gives the quickdraw feat for purposes of removing the weapon inside of it.

The sheath doesn't give anything, for any purposes. According to the rules, you can quick draw any weapon. There is nothing in the rules stating that your sword must be in a scabbard. There is nothing in the rules that states a dagger can't be quickdrawn from a pocket inside your coat.

Considering the letter of the rules, your statement is invalid. However, I believe the intent of quick draw is that the weapon must be readily accessible, so in this, you and I agree. We just don't agree about the sheath itself. :)
 

Kreynolds, I'm *aware* of this.

But for the sake of creating a magical Item, how hard is it to do? You could impart 'Whirlwind attack' Into a sword (For a hefty price), or Spring Attack into some boots (for another hefty price). So, how hard would it be to imagine having a Sheath that allowed it's weapon to be removed as a free action? Or a sword that allowed itself to be drawn as a free action?

The reason I use the example of Sheath is, having magical sheathes are cool. :) Like Arthur.
 

Xarlen said:
Kreynolds, I'm *aware* of this.

But for the sake of creating a magical Item, how hard is it to do? You could impart 'Whirlwind attack' Into a sword (For a hefty price), or Spring Attack into some boots (for another hefty price). So, how hard would it be to imagine having a Sheath that allowed it's weapon to be removed as a free action? Or a sword that allowed itself to be drawn as a free action?

The reason I use the example of Sheath is, having magical sheathes are cool. :) Like Arthur.

OK. It looks like I misunderstood the context of your post. My bad. Now that I understand it, how's about I actually reply with something that makes sense to your proposal? :)

Your idea of a Quick Draw Sheath is pretty cool. In fact, it's something that wouldn't be bad on a weapon either, say for instance, the weapon guides your hand unerringly to the hilt, and the blade easily slips from the sheath or scabbard. You're also right in that it would be relatively easy to make, especially when compared to Heward's Handy Haversack, and you're also right in that it probably wouldn't cost as much, since it's a much more limited ability than that of the Haversack.

I agree that magical sheaths are cool. I made one up for a player a while back that granted the drawn weapon the flaming burst ability for 10 rounds, useable once per day. It was really cool actually, but I lost the write up not long after, and the player lost the rightup when the game was put on hold for a few others that were currently running at the time.

That reminds me. Isn't there a magical sheath or scabbard somewhere that applies keen to a weapon, or something like that? A fellow DM asked me if I remembered what source it was from, but for the life of me, I can't remember.
 

Thanee said:
Yep, and this is exactly the point, where I am in disagreement, as I previously wrote. It should always be (at least) a full-round action to retrieve an item from a bag of holding and a move-equivalent action to do so from the one and only magical haversack (of course, it should be quicker, because there is no searching involved, and because of the balance between the cost and capacity limitation of both types of containers).

If you feel that it should always be at least a full-round action to retrieve an item from a bag of holding that is holding no more than a backpack could, then I can only assume that you also feel it should be at least a full-round action to retrieve an item from a normal backpack as well. Am I correct in this?
 

Staffan said:

"Because of the guisarme's curved blade, trip attacks can also be made with it. If a character is tripped during his or her trip attempt, the guisarme can be dropped to avoid being tripped."

Already dealt with in the rules. The dismounting thing is a "special effect" of doing a trip on a mounted opponent.

There are a lot more weapons than *just* the PHB core Guisarme that have that function, however.

And I would VERY rarely allow a "normal" trip attack to unseat a rider from a horse bearing a military saddle (those're MEANT to keep you up there while being knocked silly, after all).
 

kreynolds said:


That reminds me. Isn't there a magical sheath or scabbard somewhere that applies keen to a weapon, or something like that? A fellow DM asked me if I remembered what source it was from, but for the life of me, I can't remember.

Scabbard of Keen Edges. Regular old DMG wonderous item.
 

Pax said:


And I would VERY rarely allow a "normal" trip attack to unseat a rider from a horse bearing a military saddle (those're MEANT to keep you up there while being knocked silly, after all).

That would probably be why the military saddle gives you a +2 on ride checks that involve being unseated. Logically it would also give a +2 on a trip check.

So by the rules, it would be "allowed" every time you wish to attempt it, it's just harder to do if they are in a military saddle.
 


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