How many arrows can one man carry?

Thanks, Kreynolds! :)

Yeah, it shouldn't cost that much. Imprinting feats into magical items is interesting. I think there was a formula of doing it (For how many prerequisits a feat has, that equals another +1. So a bow that bestows Rapid Shot, which has PBS as a prereq, would be the equiv of a +2 enchantment).

And, I remember there being some magic scabbards in the BoEM. One that bestowed 'Poison' on the weapon, or atleast applied poison. I could pop out some interesting ones, too (I remember an edition of Dragon that did that). :)

Anywho, keep up the work, Pimp o' the PH. :)
 

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Xarlen said:
Yeah, it shouldn't cost that much. Imprinting feats into magical items is interesting. I think there was a formula of doing it (For how many prerequisits a feat has, that equals another +1. So a bow that bestows Rapid Shot, which has PBS as a prereq, would be the equiv of a +2 enchantment).

I use the Mirror Move spell from the D&D site. I've found that it makes for a really good baseline. It's a 2nd level spell. Here are the feats that you can "mirror" with it...

Ambidexterity, Combat Casting, Combat Reflexes, Dodge
Mobility, Spring Attack, Exotic Weapon Proficiency, Expertise, Improved Disarm, Improved Trip, Whirlwind Attack, Improved Critical, Improved Initiative, Improved Unarmed Strike, Deflect Arrows, Stunning Fist, Lightning Reflexes, Martial Weapon Proficiency, Mounted Combat, Mounted Archery, Trample, Ride-By Attack, Spirited Charge, Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Shot on the Run, Power Attack, Cleave, Improved Bull Rush, Sunder, Great Cleave, Quick Draw, Run, Shield Proficiency, Simple Weapon Proficiency, Two-Weapon Fighting, Improved Two-Weapon Fighting, Weapon Finesse, Weapon Focus

...and this could be expanded as well.

Basically, the baseline cost for the feats list above would be 12,000gp, then I tweak the price from there. Naturally, a magic item that granted you the Quick Draw feat shouldn't cost 12,000gp. Conversely, Whirlwind Attack probably shouldn't cost more than double that (24,000gp). YMMV

Xarlen said:
Anywho, keep up the work, Pimp o' the PH. :)

LOL I'm really startin' to dig that name. :D

EDIT: Nope! Now I've found the new addition to my sig! :D
 
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I donno.

Look at Bracers of Blinding Strike, in MaoF. They grant the user the Improved Unarmed Strike feat, while worn. Their price isn't as high as you estimate.
 

Xarlen said:
I donno.

Look at Bracers of Blinding Strike, in MaoF. They grant the user the Improved Unarmed Strike feat, while worn. Their price isn't as high as you estimate.

I didn't estimate anything. I said I used it as a baseline, then tweaked the price from there, and that can be up or down. ;)
 

Pax said:
There are a lot more weapons than *just* the PHB core Guisarme that have that function, however.

And I would VERY rarely allow a "normal" trip attack to unseat a rider from a horse bearing a military saddle (those're MEANT to keep you up there while being knocked silly, after all).
In 2e, there were 18 different polearms that no-one ever used anyway because (a) they all sucked and (b) there wasn't anything to really differentiate them other than damage and speed factor. In 3e there are only four different polearms (defined as large weapons with reach), but these are all clearly differentiated from one another and do have relevant abilities:
Glaive being the basic polearm, doing 1d10/x3 damage. It doesn't have any special abilities beyond the reach.
Guisarme does slightly less damage (2d4/x3), but can be used to trip.
Longspear does 1d8/x3, but can be set against a charge.
Finally, the ranseur also does 2d4/x3 like the guisarme, but it has the disarm bonus instead of the trip bonus.

Note that the PHB weapons are rather large categories that simplify many weapons that are considered different from one another in the real world into one "game" weapon (the cutlass is considered a scimitar, for example). Just because something was called a "guisarme-voulge" in the real world it doesn't mean it's not a "guisarme" in D&D.

Any polearm that combines abilities from the four basics (high damage, tripping, set vs. charge, disarm) should be an exotic weapon for balance reasons. As an exotic weapon, it has to compete against the Spiked Chain, which gets both the disarm and trip bonuses and which can also be used up close. On the other hand, it only has a crit multiplier of x2 - two bonuses over the regular polearm, one penalty.

Finally, it's pretty hard to dismount a rider (even with a guisarme), since they can use their Ride skill to resist the attempt instead of raw Dex or Strength. It's even harder to do with someone on a military saddle, due to the +2 bonus they get. The main difference between trying to dismount a rider with a guisarme (or other trip weapon) is that if you fail without a weapon you're likely to be tripped yourself (basically, you threw yourself at the rider and slipped off) whereas with a trip weapon you'll just drop your weapon (your grip on the weapon was weaker than the rider's grip on his saddle).
 

Well, Kreynolds, the Haversack bestows the effects of Quickdraw, and is an extra-dimensional space.

The bracers of Blinding strike or whatever bestow Improved Unarmed Strike.

Neither of these are excessively expensive.

So, how is it that a scabbard which only effects ONE weapon would gost 12,000gp, but an item that lets you get Anything out of an extra dimensional space as a free action cost only 2,000gp?

I realize you're basing it off the spell, but that's a touch pricy, dude!

BTW, Very cute sig icon. ;) :D :)
 
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Xarlen said:
Well, Kreynolds, the Haversack bestows the effects of Quickdraw, and is an extra-dimensional space.

The bracers of Blinding strike or whatever bestow Improved Unarmed Strike.

Neither of these are excessively expensive.

So, how is it that a scabbard which only effects ONE weapon would gost 12,000gp, but an item that lets you get Anything out of an extra dimensional space as a free action cost only 2,000gp?

I realize you're basing it off the spell, but that's a touch pricy, dude!

Xarlen, I didn't say that the cost of a Quick Draw Scabbard would be 12,000gp. I said that was the spell I used to establish a baseline...dude. ;)

Come on. When you create a magic item, one of the methods you can use is to find a spell that creates a similar effect, then you use that spell to come up with a rough price, then you raise or lower that price according to the usefulness/power of the item in question. It's not a science, babe. It's an art. :)

For a quickdraw scabbard, I would only charge 800gp, 1100gp at the most. For a Whirlwind weapon, I'd charge much more. Not sure how much though. Haven't given Whirlwind much thought.

Xarlen said:
BTW, Very cute sig icon. ;) :D :)

Thanks. :D
 




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