How many attacks?!?!?!?

Ixidior

First Post
Hi there,

i'm going to play in a.. 14th lvl campaing.. but i'm going to be a 13th lvl character. The reason... uhm.. doesn't matter.. xD!

My big question is... if i'm a Rogue lvl5 / Master Thrower lvl5 / Invisible blade lvl3
Str: +1, Dex + 7, Con +2 , Int +3 , Wis +4, Cha +3
BAB: +11 / +6 / +1

Feats: Weapon Focus (kukri), Precise Shot, Point black Shot, Throw Anything, Far Shot, Rapid Shot.

Sneaks Attacks. 3d6(Rogue) + 2d6(Invisible Blade).
Throw weapon tricks:
-Deadeye Shot
-Palm Throw
-Not selected.

Specials:
-Bleeding Wound
-Quick Draw
-Critical Throw

WEapons:
4 +1 Returning Kukri (1d6+1, 15-20 x3)(Critical Throw and Deadeye Shot)
a bag of holding (with a sort of quiver shape to carry a lots of kukris XD!)

So... how many attacks can i make in a full round action???

and how many If i use the double toss??

thnx!!!
 

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Double toss will give you 2 attacks (and only 2). It takes a standard actin that allows you to throw 2 weapons. A full attack is required in order to gain iterative attacks due to high BAB. This is similar to manyshot (whose limitations are documented via volumes) - basically 2 shots for one standard action but you lose out on iterative attacks since they take a full action to use.

Will a full round action (i.e., full attack) - you can get 3 and 1 more if you use your off hand.

But since you don't have the 2 weapon fighting feat your attacks are at -4 (primary hand) and -8 for your off hand.

You also aren't eligible for weapon focus (kukri) since it requires proficiency with the weapon and a kukri is a light martial weapon that none of your classes grant proficiency with.

So you would get 4 attacks at:

(1st) +11 + 7 (Dex mod) +1 (+1 weapon) -4 (using 2 weapons) and a -4 (since you are not proficient with a kukri, it is a martial weapon and none of your classes give you proficiency with it) for a +11

(2nd) at +6
(3rd) at +1

Off hand +3 (same as primary hand only -8)

A bag of holding will not allow you to draw out items as a free action so unless you have your kukri ready to draw having quick draw isn't going to do you any good.

Normally drawing a weapon is a move action, quick draw allows it as free action.

Getting an item out of a bag is a move action - quick draw does not help since it is not "drawing a weapon" but instead "retrieving a stored item".
 

well the DM allow me to use like a fusion between a quiver and a bag of holding to keep all the kukris together in order to use the quick draw feat.

about the other things.. k k.. thnx!! =D
 

generally, something like that the dm probably wouldn't micromanage. There are ways for you to carry your items as long as you don't get ridiculous with it.
 

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