Or just a crossbow. If your character concept is so rigid that it cannot withstand swapping a bow out for a crossbow, D&D (or any class-based game) is not for you.Harshax said:And if it really is that annoying (eg. world shattering), then their is always Rule 0.
Because of little things like this, I've often used class & sized based weapon damage.
Oh, you're a fighter, and you want to swing a big mangly club but hate that it doesn't do as much damage as a sword? No problem, for cinematic gaming. Just say a medium weapon in the hands of a fighter does 1d10 damage, and be done with it.
Or in the case of Garret: you can sneak attack with a light or tiny ranged weapon.