Aus_Snow
First Post
What's the 'sweet spot' for the number of base classes/professions/roles/careers, etc., in a RPG? So, not prestige classes or similarly non-starter specialisation packages. Just your 'base level' kinda things.
And what's your reasoning there, or alternatively, what makes you feel more inclined toward your preferred number of classes? Is it most familiar to you and/or your group? Does it make for a more fun game? Maybe faster or easier play, or character generation? Does it 'make sense'? Does it best support or reflect a particular genre, source material, or the like? Or anything else.
Please vote, too! Thanks.
And what's your reasoning there, or alternatively, what makes you feel more inclined toward your preferred number of classes? Is it most familiar to you and/or your group? Does it make for a more fun game? Maybe faster or easier play, or character generation? Does it 'make sense'? Does it best support or reflect a particular genre, source material, or the like? Or anything else.
Please vote, too! Thanks.

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