Roadkill101
Explorer
Originally posted by Drowbane
With Point Buy, I want as few flaws as possible. Every PB System I've played has been rather easy to break... so I avoid them currently. (I hear HERO 5th is good, but its a big damn book... not ready to absorb that much ).
Hero 5th is the game that introduced me to point buy systems. I never got my head wrapped around all the info until I actually played the game, even then I didn't get how to optimize a character until after I had quit playing. I like the way class-based templates were handled by giving various skill-sets, as were presented in the Fantasy Hero supplement.
My whole problem with class based games is that to me, classes come across as being restrictive. I read a lot and can't seem to build a character concept after a book character using class alone, not without having to multi-class or having to buy a lot of splat books to find a class that's close to the concept I want and even then I don't always get as close a match to the concept I had in mind.
With point-buy systems, I just buy into the skills I need to fit the character concept, and increase those skills from there as necessary.