gorice
Hero
I think a problem discussions like these run into is that a class can be a lot of things simultaneously. It's a set of mechanical abilities, but also something that evokes a character archetype, and maybe also some kind of character goals or attitudes.
5e is kind of a mess on this front. For example: the full casters are all stepping on each others' toes, mechanically, but each is a slightly different kind of fictional fantasy. The fighter, on the other hand, is unique mechanically but also a big stale piece of unbuttered toast in the fiction (and even some subclasses, like the battlemaster, are too broad to suggest an archetype).
So, I voted that there are too many classes. I'm sure there are other ways of organising it, but having a small number of mechanical chassis (say, fighter, mage, expert) with really strong, flavourful subclasses is an obvious solution.
5e is kind of a mess on this front. For example: the full casters are all stepping on each others' toes, mechanically, but each is a slightly different kind of fictional fantasy. The fighter, on the other hand, is unique mechanically but also a big stale piece of unbuttered toast in the fiction (and even some subclasses, like the battlemaster, are too broad to suggest an archetype).
So, I voted that there are too many classes. I'm sure there are other ways of organising it, but having a small number of mechanical chassis (say, fighter, mage, expert) with really strong, flavourful subclasses is an obvious solution.