Laurefindel
Legend
1-3, with the occasional 4+ marathons (because that's what 4+ encounters in a day feels for us)
It's a 3-player party with a NPC rogue that mostly fights "off screen", when I don't forget about her completely that is. She's mostly there to provide players with additional bonus action options, but they rarely use them.
Most combats are designed to challenge a fully-recharged party, which is made more manageable since we keep to level 12 and under and we have only three players. It makes for mercurial and swingy combats where the "wind of victory" can change several times during the encounters. I'm satisfied with that. Win or lose, our combats have been memorable.
It's a 3-player party with a NPC rogue that mostly fights "off screen", when I don't forget about her completely that is. She's mostly there to provide players with additional bonus action options, but they rarely use them.
Most combats are designed to challenge a fully-recharged party, which is made more manageable since we keep to level 12 and under and we have only three players. It makes for mercurial and swingy combats where the "wind of victory" can change several times during the encounters. I'm satisfied with that. Win or lose, our combats have been memorable.