D&D 5E How many combat encounters per adventuring day does your group have?

How many *combat* encounters per adventuring day does your group have?

  • 1

    Votes: 6 6.8%
  • 2

    Votes: 14 15.9%
  • 3-5

    Votes: 27 30.7%
  • 6-8

    Votes: 10 11.4%
  • 8+

    Votes: 1 1.1%
  • It's complicated

    Votes: 30 34.1%

1-3, with the occasional 4+ marathons (because that's what 4+ encounters in a day feels for us)

It's a 3-player party with a NPC rogue that mostly fights "off screen", when I don't forget about her completely that is. She's mostly there to provide players with additional bonus action options, but they rarely use them.

Most combats are designed to challenge a fully-recharged party, which is made more manageable since we keep to level 12 and under and we have only three players. It makes for mercurial and swingy combats where the "wind of victory" can change several times during the encounters. I'm satisfied with that. Win or lose, our combats have been memorable.
 

log in or register to remove this ad


Nice.

So far, voters seem to lean toward 4 combats per day.

For me, this means it is ok to aim for a short rest after every one or two combats, depending on plausability.
 


Most of these answers are incredibly wild to me. I've never played or run a game with the volume of low-stakes combat you guys are talking about. How do you set up dramatic tension over time if the game is packed with cakewalk fights? I've never watched Critical Role but I'm guessing Mercer isn't just setting up these kinds of MMO grinds, right?
Are you running dungeons or dangerous hex crawls? If so, one can hit 6 to 8 regularly, particularly if there are time pressures and other incentives to push on.
 

Are you running dungeons or dangerous hex crawls? If so, one can hit 6 to 8 regularly, particularly if there are time pressures and other incentives to push on.
How long in real time would that span of six to eight encounters take? One session or several? I've been running what I would consider pretty combat heavy recently, and four encounters per sessions seems to be pushing it. Eight could absolutely never happen.
 


How long in real time would that span of six to eight encounters take? One session or several? I've been running what I would consider pretty combat heavy recently, and four encounters per sessions seems to be pushing it. Eight could absolutely never happen.
Six to eight is a good 4-hour session's worth. My experience is my games (and some the games of my regular johns run) move faster than most though. Playing on a VTT helps with speed and we're all experienced players.
 

How long in real time would that span of six to eight encounters take? One session or several? I've been running what I would consider pretty combat heavy recently, and four encounters per sessions seems to be pushing it. Eight could absolutely never happen.
I think it heavily depends on the size/skill of the group and the type of encounters you present.

I usually present combats where they can be resolved well within 3 rounds because any more can feel like a drag when its not a boss. This means I avoid tedious monsters that prolong the fights or I make sure monster start off with minimal health in the combat.

I couldn't do 6-8 combats ever if they were all 5+ round slugfests of "Hit this guy...cool, uh, no he's still up" Sighs....
 

Are you running dungeons or dangerous hex crawls? If so, one can hit 6 to 8 regularly, particularly if there are time pressures and other incentives to push on.

I'm definitely not doing that. And I'm struggling to figure out what that would look like. Seems like just full-on boardgame stuff at that point. Like that's literally Diablo but with dice. Is that what people are doing?
 

Remove ads

Top