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5E How many fans want a 5E Jester

Do you want a 5e Jester?

  • Yes

    Votes: 16 22.9%
  • No

    Votes: 47 67.1%
  • Bland food product

    Votes: 7 10.0%

  • Total voters
    70
  • Poll closed .

TwoSix

The hero you deserve
Supporter
As per the AD&D NPC class from Dragon #60, and revised several times up until 3E. It's always good for a laugh!
 

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Mercule

Adventurer
I remember the 1E Jester quite fondly. I'd gladly sell three Warlord's for a single Jester.
 

AaronOfBarbaria

Adventurer
I am immediately opposed to any class which, at first glance, appears to be taking something that basically any character could also be, such as via a background or simply choice of employment in-character, and saying "this whole class covers just that."
 


I'm A Banana

Potassium-Rich
Kollege of Komedy!
I long for the day when my 2,000 year old elf of eternal grace and beauty and look the rampaging dragon squarely in its eyes, smell the acrid smoke of its flames, and announce with a booming voice:

"I went to clown college."
 
Last edited:

Mercule

Adventurer
Here's a stab at a Bard school:

College of Jesters

Bonus Proficiencies: When you join the College of Jesters at 3rd level, you gain proficiency in Perform and two tools or languages of your choice.

Befuddling Verbosity
Also at 3rd level, you learn to change the speed and cadence of your speech such that you can talk others into strange knots. When trying to influence someone, you may spend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding the number to either a Charisma (Deception) or Charisma (Persuasion) roll. You must still be able to communicate with the target normally. If you are attempting to sway multiple individuals, the bonus applies against all, if they are all part of the same "audience". This technique is known to offend some people; anyone so swayed is permitted a Wisdom (Intuition) check, an hour after your interaction. The DC is equal to 8 + your Charisma modifier + your proficiency bonus. If they succeed, they realize that they were bamboozled by your browbeating and may be less friendly the next time you encounter them. This check is permitted whether or not the bonus from the Bardic Inspiration die made a difference in your success.


Master Juggler
At 6th level, you have become so accomplished at juggling and manipulating objects that you can put your skills to use in combat in two ways.

First, if you have multiple light, thrown weapons, you may juggle them during combat. If you take the Attack action while juggling, you can attack twice, instead of once. You must have both hands free to juggle. You may safely juggle a number of weapons equal to your Proficiency bonus during combat.

Second, you may use your reaction to attempt to catch or deflect any missile, when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your Bard level. If you reduce the damage to 0, you have control of the weapon and may use it normally. You must either have a hand free or be juggling to catch or deflect a missile.


Outrageous Personality
At 14th level, you have built your persona to the point where the world seems to bend to its absurdity. You are immune to insanity, despite what others may say.

Your presence is such that it can take foes aback. When rolling for initiative, you may expend one use of your Bardic Inspiration to attempt to create surprise where none currently exists. You may target any number of creatures within 60 feet that can see and hear you. They must make a Wisdom saving throw. The DC is equal to 8 + your Charisma modifier + the result of the Bardic Inspiration die. Failure results in the target being surprised. There is no effect on a success.

Additionally, the wand of wonder appears to have been almost tailor made for a master jester, whose use never causes the expenditure of a charge. When resolving the effects of a wand of wonder, a jester of 14th level or higher may expend one use of Bardic Inspiration to shift the result of the d100 roll. The roll may be adjusted up or down by a number equal to the result of the Bardic Inspiration die + the jester's Charisma modifier + the jester's Proficiency bonus.
 


DEFCON 1

Legend
Supporter
Master Juggler
At 6th level, you have become so accomplished at juggling and manipulating objects that you can put your skills to use in combat in two ways.

First, if you have multiple light, thrown weapons, you may juggle them during combat. If you take the Attack action while juggling, you can attack twice, instead of once. You must have both hands free to juggle. You may safely juggle a number of weapons equal to your Proficiency bonus during combat.
I think right here is the best ability made for a potential Jester sub-class. The thrown-weapon combat style is underplayed in the game right now, but letting someone get one additional attack with light / finesse / thrown weapons does not break the damage bank, and gives things like darts a foothold back in the game that they are currently missing. A Bard getting to throw three d4 damage darts per round (using TWF) would give those weapons back some heft. (The only potential concern would be the handaxe, as its the only light / finesse thrown weapon that is 1d6 rather than 1d4 and thus damage-wise might be a little too high with three attacks at level 1.)
 

Minigiant

Legend
What's the deal with blue dragons? They're blue but they breathe lightning and live in the desert. I mean Cmon. Was Tiamat drinking that day? With her five wine glass like a tired suburban mom on a Tuesday jealous of other gods. Aaaah screw it. Make the dessssert one blue. That way Bahamut can't get blue.
 

We've got the Entertainer background already. Playing a "Jester" is just a matter of choosing an appropriate class to go with it. Bard would be an obvious choice. Rogue might work (any except Assassin), as would a Trickery Cleric, maybe a Fey pact Warlock (?) or a Favored Soul (Trickery domain again).

Other classes might be harder to pull off. I dare anyone to play a Barbarian "Jester" cuz if you can make RAGE funny you're a better role-player than I am.
 



I'll agree, the jester could be easily folded in with the bard class.

In a recent 1e throwback campaign I ran, the one player made a jester. The character concept was a hoot, but actually ended up being crazily effective.
 


mellored

Explorer
Befuddling Verbosity
Also at 3rd level, you learn to change the speed and cadence of your speech such that you can talk others into strange knots. When trying to influence someone, you may spend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding the number to either a Charisma (Deception) or Charisma (Persuasion) roll. You must still be able to communicate with the target normally. If you are attempting to sway multiple individuals, the bonus applies against all, if they are all part of the same "audience". This technique is known to offend some people; anyone so swayed is permitted a Wisdom (Intuition) check, an hour after your interaction. The DC is equal to 8 + your Charisma modifier + your proficiency bonus. If they succeed, they realize that they were bamboozled by your browbeating and may be less friendly the next time you encounter them. This check is permitted whether or not the bonus from the Bardic Inspiration die made a difference in your success.
Quicker version.

You gain the friends cantrip. When the spell ends a creature must succeed on a wisdom saving throw to know that they where manipulated. Otherwise they remain unaware.
 


Shadowdweller00

First Post
The rules arguably are already equipped to handle the concept. That said, I have found most incarnations of jester-type characters to be only slightly less annoying than the bane of all - the kender.
 

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