D&D 5E How many fans want a 5E Warden?

Do you want a Warden or equivalent primal defender class in 5e?

  • Yes. I wanted it in the core book.

    Votes: 21 23.3%
  • Tentatively yes, but show me why.

    Votes: 11 12.2%
  • Maybe, not sure.

    Votes: 7 7.8%
  • No, but won't get in the way of those that do.

    Votes: 8 8.9%
  • Doesn't the druid/ranger already cover it's niche?

    Votes: 28 31.1%
  • I hate the concept and you should be ashamed for bringing it up.

    Votes: 7 7.8%
  • Taco

    Votes: 8 8.9%


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Didn't even occur to me that Taco was racist.

hell, I even floated it on the warlord thread before posting.

fine, I'm changing it to an even more racially offensive food, poutine, as soon as I figure out a means to change it.

Because I am Canadian, dag nab it,

edit: how the hell do I change the poll?
 

Looooove poutine. (Of course, I love tacos, too. Who doesn't love tacos, right? ...*gasp* I must be a racist!)

Dammit, now I want some disco fries.

edit: how the hell do I change the poll?

edit: I don't think you can. Once the poll is posted I don't think you can change it...maybe a mod knows or can go in "the back way" or something. Might not be possible.
 
Last edited:

k then let me announce that a vote for taco is a vote for poutine, or if you find that racist as well, post which food you really voted for.

and yes, pics and/or recipes are required. :p.
 

What the hell is a Warden?
A 4e primal defender, who get's to take on aspects of the nature in order to protect his allies.

Basically a sword&board totem barbarian with sentinel feat, and defensive/protective rages. He was generally good at defending against a large groups (hord of kobolds0, less so against bigger enemies (dragons).


Actually....
"When raging, allies within 20' of you gain physical damage reduction equal to your rage damage bonus instead of you gaining the rage bonus to damage."

That makes him good against small damage, less against big ones.
Maybe...
 

The 'Green Knight' in the playtest felt a tiny bit Wardeny... I guess... I never quite grokked the concept of the Warden. Certainly never played one. Run for them a couple times... they're... weird.

It would probably need less spellcasting than the druid, but more than the Totem Barbarian (there's plenty of room between 'em). It didn't borrow many classic spells. Turning into an 'Oak Sentinel,' let alone 'Mountain's Thunder' or whatever is a little beyond wildshape or rage, though I could see working towards Warden from either end, or just biting the bullet and making it it's own class.

It'll be interesting to see if there are a lot of Warden fans voting. Or if anyone's even heard of it.
 

What I would rather see, honestly, is a set of official optional rules for tweaking the Oath of the Ancients paladin to make it more like the 4E warden, rather than a whole brand new class. (And, similarly, tweaking the Oath of Vengeance paladin to be more like the avenger.) As I said above, I firmly believe those were meant to be the 5E equivalents, and they do the job on a conceptual level, but a few changes/new toys to make them match a little more closely on a mechanical level might be cool.
 

A little more thought on the barbarian-warden.

"As a bonus action, you mark all enemy creatures within 5' of you. While marked, they deal X less damage to anyone but you."
 

IMO: it would fit as a barbarian sub-class.



Pull of nature -> When an enemy attacks an ally within 20' of you, you can use your reaction to pull that creature adjacent (or pull yourself adjacent if the creature is more then 2 sizes larger). The creatures next attacks are made against you.

Rage of winter's herald -> while raging, all squares within 20' of you are difficult terrain for your enemies.

I thought you were refering to Lemon Curry/Tacos then and was like O.o
 

I vote for the "Tentatively, yes" simply because there wasn't a choice for just "yes." Anyway, I am only really familiar with the Warden from a brief skim and never have seen it in play, but I am always up for new character classes in 5e. I understand why they tried to make a lot of concepts subclasses for this edition... it definitely is efficient space wise and in terms of getting concepts into the game that might not be universally popular. On the other hand... why not? The Oath of the Ancients was nice as an approximation of the general concept, but it still definitely has a lot more Paladin flavor than Primal flavor. I would love to see some different mechanics to make a character with a different niche.
 

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