How many fantasy worlds are there anyways? Post one.

Voadam

Legend
244 Aihrde/Erde 2000. Troll Lord Games' After Winter's Dark fantasy setting. Originally statless, then d20, Castles & Crusades, and 5e. I often get tripped up on where the h in Aihrde goes. :)
 

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There's an RPG called Subgrubs and Snazzards that's set in Alternia, the world of the psionic trolls from Homestuck, but I don't know whether it's an official product or not
 


Voadam

Legend
245 Durril 2008. The Tome of the Lost Realms Campaign setting by Red Dragon Tavern Games for the 3.5 d20 system. It redid races and classes, for example bumping up all races with two +2 stat bonuses no negative stats and no LA for drow or planetouched for the new base balance and redoing 3.5 classes with d20 modern like talent trees. Fairly core D&D high fantasy setting with ancient eras of dragons and elves and dwarven rule that eventually fell with humans on top now and a small number of big themed kingdoms on the main continent.
 

Voadam

Legend
246 Kortalis 2002. Background world for Khan Press's Kingdom of Tremon d20 kingdom setting book where the gods take a step back, the land has magical effects, and wizards rule the most prominent kingdom.
 

Voadam

Legend
247 Umbragia 2000. An early d20 fantasy setting notable for using a wide array of non human races instead of the PH Tolkien-based non humans (no elves or dwarves or gnomes, etc.).
 

Voadam

Legend
247 Vikings Midgard 2005. Viking myth D&D, so the nine worlds, viking age Earth/Midgard, a lot of D&Disms such as magic and monsters with some adaptations and exclusions and new options for a viking flavor. Originally Brazilian.
 


Voadam

Legend
248 Jorth 2015. A small pay what you want line of OGL products, Jorth is a world where the PC and monster races recovered after a series of world altering plagues and now goblins outnumber humans. Dwarves thrived and grew in numbers to found many kingdoms after the plagues, but have recently fallen in numbers due to wars with goblins and competing with humans and orcs for resources.
 


Voadam

Legend
250 Broken Earth 2014. Post-Apocalyptic setting with psionics, mutations, and some alchemy. Both a Pathfinder version and Savage Worlds. The Setting mostly focuses on the Midwest U.S.
 




Voadam

Legend
253 Mor Aldenn 2009. Mostly focused on the City of Mages, the Mor Aldenn line has a background world with lightly sketched surrounding areas and its own gods. Pathfinder 1e.
 

Voadam

Legend
254 Parsantium Known World 2014. Parsantium is a fantasy Byzantium type of major cross-roads city connecting multiple continents and empires so it is rich in multi-ethnic interactions and trade. It specifically says it is designed to be slotted into any campaign setting, but its known world sketches out a bunch of surrounding empires on multiple continents including areas for fantasy Vikings, Arabs, Indians, and East Asians. Originally mostly statless with some Pathfinder 1e mechanics, but also now has stuff for 13th Age and 5e.
 


Voadam

Legend
255 Fungal Kingdoms 2016. Part of the 8-bit adventures line, Fungal Kingdoms is a generic fantasy adaptation of Mario video games where the Turtle Legions have invaded the Fungal Kingdoms, there are game stats for genericized iconic monsters and magic items from the video games, and a small adventure path where the princess has wished the party to her world to save her and the kingdom. Pathfinder, 5e, TinyD6.
 

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