12. Ars Magica is a role-playing game set in 'Mythic Europe' - a historically grounded version of Europeand the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the 'medieval paradigm'). The players' involvement revolves around an organization of magi and their allies and foes both mundane[2] and supernatural. The game was originally developed by Jonathan Tweet and Mark Rein-Hagen, with its first edition published in 1987.[3]
14. Warhammer Fantasy Roleplay or Warhammer Fantasy Role-Play (abbreviated to WFRP or WHFRP) is a role-playing game set in the Warhammer Fantasy setting, published by Games Workshop or its licensees.
16. Grailquest. JH Brennan (1984) . If Pendragon is the serious version, this is the tongue-in-cheek version of Arthurian myth. Still, it's got some seriously dark locations and pictures through its 8 choose your own adventure gamebooks.
This is also where I learned how Merlin has a fixation with strange living spaces.
18. Titan (1982) - Fighting Fantasy
Started by Steve Jackson (not that one, that one) and (Sir) Ian Livingstone, this is a fantasy world built in choose your own adventures that was eventually created an rpg and even had a few of the books turned into d20 modules.
It's a pretty amazing world considering how much of it was thrown together.
For other uses of Titan, see Titan (disambiguation) Titan is the name of the Fighting Fantasy world. Titan is located in a dimension called the Earthly Plane.[1] Titan orbits a yellow star, and is itself orbited by a moon.[2] It is believed that other planets may exist in Titan's star system...
19. The Diamond Throne. Malhavoc Press (2003), Monte Cook's old gaming company. It was the gaming world for his variant player's handbook, Arcana Unearthed (and later Arcana Evolved) for the D&D 3.x system. I really loved this world because it was influenced, in part, by my favorite fantasy novels, The Chronicles of Thomas Covenant. Many of the races and classes were influenced by the inhabitants of The Land (the setting of the novels).
20. Yrth (1986) - GURPS
Done by Steve Jackson (that one, not that one), it's kinda an original fantasy world where a lot of real world religions filtered through as they were catapulted to the world.
This is about GURPS Banestorm, a Fourth Edition GURPS worldbook which covers the Banestorm (Yrth) campaign setting. For the phenomena see Banestorms. Banestorm is the current campaign name for the Yrth setting first presented in Man to Man as the world that Castle Defiant was located on. It was...